Destroyable script_mover


(No1_sonuk) #1

I want to make a moving tank (based on the one in SP SFM mission) that can be damaged only by Dynamite, PanzerFausts, or multiple grenades.

All my attempts so far have only needed 1 grenade to destroy them.

I’d also like it to just stop when it’s hit, rather than vanishing.

Any ideas?

For the tank, I’m using a weap-clipped script_mover with the model2 key, with 2 tracks made in the same way attached.


(digibob) #2

Afraid you cant have it not disappear after it’s “killed” in RtCW… as for not dying from one hit, you may be able to set a “health” key to give it more health, though iirc, that didnt work at all when i tried it last year.


(No1_sonuk) #3

Nope, that don’t work I’m afraid.

I already solved the model disappearing bit by moving 2 script movers together. One is the indestructable model, the other is the vulnerable clip brush.