I posted this here, because I think Ydnar should be able to give me better feedback on the engine.
This is from RtCW…
This map has two wall build examples… The one on the left has shutters (detail) in front of caulk blocks (structural), and the rest of the wall (structural) has been built around these blocks.
I just want to check which method is better cause I’m getting some FPS issues? Surely the wall on the right – one solid wall (structural) with the shutters (detail) sitting on top of it – is much more efficient in terms of r_speeds!
Is the overdraw of textures (shutters in front of the brickwork) causing the engine more headaches, and thus reducing FPS?
DeMoNeye