my first map in progress…
news will show up here
Desert City The Map In Progress.!.!.!.!
looking good, but pics are bad quality. Try to go to www.domaindlx.com, create a account and upload pics, and then paste link here 
Just out of curiousity… what kind of architecture are u trying to emulate here? To me it seems like you got a mix of things going on. You got long, storage-like type buildings which would traditional be made of cmu, plaster and tin… but you have a egyptian block texture on it. Is this suppose to be a North African base of some sort?
Also, the canal is rather plain and uninspiring… It looks like you threw it in there just so you could have a canal. How and why would there be that much water running through the desert if it wasnt a natural river? Perhaps shrinking up the depth on the canal would help make it more believable.
Also try to use some trims in your theme because right now you got pretty much just one texture per story… Which in all honesty doesnt look right. Try using some floor trims and roof trims (storefronts) to reflect more realistic building protocal.
entitiy outside…
or just rebuild the skybox and watch out if the error is still there.
ciao
fidel
looking better 
though there seems to be a couple sparklies now… not sure why though.
I want to make some doors like in battery:but i got a problem
in radiant:
problemm fixed!
Actually it looks more like they don’t have any origin brushes - they look like they’re being rendered either midway between where they are placed and the world origin, or at the world origin. Each door should have one brush in it with the common/origin shader. The centre of that brush defines the origin of the model - the point that will be moved to the path_corners.
Failing that, might be that they don’t target their initial path_corner or aren’t scripted to be placed there?
UPDATE:






Question:
How could I fix the Z-fighting of the door the wall?
