What is great in Dirty Bomb is that HUD is very customizable, what is not as great is that it isn’t easy to do due to lack of documentation.
The most helpful resource I have found was this way outdated thread: http://forums.warchest.com/archive/index.php/t-33070.html
That being said, moving HUD elements around is not necessarily trivial but there has been a lot of effort on this by community, so it is ok for now.
What I have been struggling with to find any info is the other HUD DIFF objects, could anyone provide the description of the following as well as the set of variables available for them?
[ShooterGame.SGUIHUDIFFObjectBase]
[ShooterGame.SGUIHUDIFFObjectPrimaryObjective]
[ShooterGame.SGUIHUDIFFObjectEVObjective]
[ShooterGame.SGUIHUDIFFObjectSecondaryObjective]
[ShooterGame.SGUIHUDIFFObjectAlly]
[ShooterGame.SGUIHUDIFFObjectEnemy]
[ShooterGame.PVEUIHUDIFFObjectAI]
[ShooterGame.SGUIHUDIFFObjectGrenade]
[ShooterGame.SGUIHUDIFFObjectPrimaryPerformer]
[ShooterGame.SGUIHUDIFFObjectSecondaryPerformer]
Also if anyone can tell why GameWaveTimer can’t be positionned absolute right, that would be great.
Thank you!
burnz. (sorry can’t seem to find password or retrieve for other account)