[QUOTE=SockDog;212488]I was just throwing out GTA IV as I expect they saw an opportunity there to build something around the game/engine.
Engine limitations aside surely there is scope to include in game features that others have had to mod or use third party apps to do. I shudder to suggest it but even something like the ability to upload a demo to youtube via the game is something consoles commonly do and would increase Brink’s exposure.
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I wouldn’t call it an ‘engine limitation’. It is merely a side-effect of the way a specific feature is implemented, in this case, the demo system. As I have mentioned before in another thread, the way features are implemented have pros and cons, and the pros are usually heavily weighted towards the core part of the game/feature set.
The major pro for us, for the demo system is that it is tied into network recording, so requires very little maintenance to keep it working, as it mainly works the same way as a regular network game, just being fed from disk instead of the network.
In ET:QW the network system really did not like jumping around in time, especially backwards, thus rewinding tended to be rather unstable. The network stream is also delta compressed, so relies on the previous frame’s data to generate the next frame, this makes going backwards impossible, as an individual frame’s data doesn’t contain the information to generate that frame. I’m not going to comment on Brink’s system right now though 
Time is always a huge factor for us, and re-writing entire systems to support what is (in this case anyway), a relatively minor feature is generally not going to happen.
