Well, it here it goes. My friend Matt and me, well we are total hardcore gamers and what better way to show that? Make a game! We are making a first person shooter using the Unreal 2 engine, or at least making the closest conversion as possible as we can get it, then creating three huge locations to explore that resemble a location of our world, except it shows it in the darkest ways. Let me get on with the explanation and the recruiting!
To get a feel for what this game will be like, imagine combining Halo, Unreal 2, Unreal Tournament, and even Timesplitters 2 into one awesome first person shooter. To start off, the game will be written with C++ and using the Unreal 2 engine, if possible. We have decided upon three massive locations to create already, a story planned for them already, and even online squad-based missions planned out. The moods of all the locations are meant to be grim and depressing, feeling like street-guerilla warefare in slummish places. The first location is Old Chigago, which is basically an alternate version of Chicago, though its rotting all over, gangs are all over the street, and order was a lost myth. The second location is Dark Rome, an alternate version of Rome, with the deadly diseases all over sweeping the streets, killing left and right, cathedrals now turning into evil gathering places. The last location we have planned for now is New Tokyo, a futuristic Tokyo built atop the slums of the old and rotting Tokyo and its sewers, where dictators in the nice places dominate the people of the slums. From here the story evolves for offline, a nonlinear gameplay style for first person shooter game. You can pick what missions you want, help you want, so you can follow your beliefs, and people will remember those actions, and chain reactions will occur, leading you to eventually choose your side, good or evil, justic or injustice, tyranny or freedom? The online game will have many squad-based missions, like Capture the Flag, King of the Hill, Tag the Fragger, or just plain deathmatches. Cooperative play is not yet decided.
As I mentioned before, we will be using C++ as the coding language, The Unreal 2 engine or anything close. Not only will we be using these engines, we will be adding more graphical enhancements whenever we can. One of our strongest points will be creating music and sound effects for the game, for we already have many connections. At first we will make it for Windows only, and if succesful port it to other operating systems.
As you can see, Tokyo or at least a city that will resemble it will be one of the locations. Anyone with experience in this field and is familiar with Tokyo, or at least believes he is, let us know. You can reach my by AIM at the sam screename, by email is ArcticSwan360@energymail.com and by today or tomorrow this should all be registered as a new project of Sourceforge.net If you are interested, rember, we need your help!

