[QUOTE=iwound;429450]worse idea ive heard for a while. the issue with the data core section needs to be fixed another way. which has been pointed out in many other threads.
carry objectives can be extremely fun and exciting if done right. they’re just not being done right. anyone who has played et and qw will know of many examples.
You need the defence to be able to cut off the the carriers escape route. unfortunately all the defence spawns sit behind the carriable object so when its gone its gone. pretty pointless. on LB there’s a small chance of cutting the thief off but its a very very slim window of opportunity if the thief goes out the rear exit.[/QUOTE]
This is astonishing, you first use the reptutation system to tell me that you disagree, then you’re merely posting this vacuous crap in which you merely state that you again, disagree, you don’t name a single alternative after which you proceed to name exactly all the problems with delivery objectives that a slower carrier would solve.
Honestly man, this deserves the most unconstructive post of the year award. I don’t think I’ve ever seen such a shocking lack in interest for a fruitful discussion. Unbelievable.
It’s a lot harder to chase after someone in London Bridge than chasing after someone in Goldrush even if the mechanics would be the same. The mechanics are not the same and in DB it’s a lot harder to chase someone down period.