[quote="[WAR]Larknok1;119613"]The problem with the MK46 is two-fold:
First, 11 dmg per round is nothing to write home about. This is supposedly made up for by a high fire rate and a large magazine, but…
Second, the bloom to damage ratio is larger than most other guns in the game. Basically, the MK46 is only really accurate for the first 20-30 rounds fired. This results in two problems for the gun:
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This means the MK46 is only accurate for the first 330 damage, and after this point barely benefits from the lucky RNG shot. Compare this to something like the M4, which is accurate for more or less it’s entire clip: 490 damage.
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This means that the MK46 does not benefit from the next 65 rounds in the same clip without bursting – and if you choose to burst, you have no advantage over a gun that simply requires a 1-2 second reload and has a lower RoF. At 50-60% normal accuracy, the weapon only has a realistic DPS of 70-80. Talk about pathetic.
And by the way – yes, the ADS is very strong on the MK46. But to those who say “it’s an LMG, use it like one” : I would like to remind you that this is a game. The weapons should be balanced to be good at the roles they have to serve within the game. We don’t make snipers horrible on every map and then say “snipers should be used at 50 meters out (like they are in real life), use it like one!” Everything is relative. The MK46 shouldn’t suck at CQC on an Assault class just because “it’s an LMG, you’re supposed to camp and just use ADS.”
Don’t even get me started on the fact that people are saying this about THUNDER of all mercs – the merc designed to get into your face after concussing you.[/quote]
My argument isn’t about realism, but gameplay. What is wrong with having multiple types of guns? Shotguns are best at close range, why not give us a gun thats extremely strong at covering fire and holding a firebase?
Thunder has TIMIK loadouts available for offensive pushes, MK46 is way too slow to push with otherwise. Getting in your face after concussing is thunder-timik territory.
On the other hand, MK46 thunder is a lot more defensive, and concussive nades are better used to disrupt an enemy push instead.
I see no problem with these two roles, imo its an interesting layer to the mercs complexity.
The only problem is that, while good at what it does, MK46 is not excellent; and it definitely should be excellent to compare with the king of all mercs - fragger.