Delete Thunder from the game


(Silo) #21

I also quite happy with Redeye. Has plenty of HP and grandeur with headshots is deadly.

I have no problem playing as or against Fragger, but Thunder really needs some love, wouldn´t you agree?

Here´s a vid to summarize what happened to Thunder with the hotfix:


(SaulWolfden) #22

There’s nothing wrong with Redeye other than some of his weapons. His health, abilities, and movespeed are fine as they are and he fills his role well (marksman). Thunder on the other hand utterly fails at the role he is supposed to have, clearing house either normally as all assault mercs are supposed to or after concussing people. Every other assault merc in the game does that better either with their abilities or their weapons.


(bizarreRectangle) #23

Only problem I had with clearing rooms pre hotfix was that I was constantly blinding myself. You also have to find the right time to really use the concussion and kill all the stunned people. Otherwise you’ll end up going in by yourself and getting killed by ones not affected by the blast.

Now, I still blind myself. Enemies can now shoot me more easily and they barely get slowed down. Since I can’t cook my nade I can’t time it so enemies won’t have time to look away from the blast, they also avoid getting flashed.

He’s pretty good as a frontline slayer though.


(Sorotia) #24

Redeye is great… after you master him[/quote]

Yeah…mastering him though :stuck_out_tongue:

Don’t see much of him though because he is hard to master…just like don’t see much of Thunder after the first day or two of release.

I want to try Thunder…see how he is once he hits free rotation…but also means hundreds of other people will be spamming him and his grenade >.>


(Szakalot) #25

to all the people that say thunder sucks:

go into cover at midrange from target

use ADS

aim at the head

profit


(bontsa) #26

Yes I wouldn’t go as far as join the train of “he is absolutely useless” and all that, I’m just greatly disappointed by the fact that he and his concussion nade could be so much more than they are now (without being overpowered of course).


(Ritobasu) #27

[quote=“Szakalot;119375”]to all the people that say thunder sucks:

go into cover at midrange from target

use ADS

aim at the head

profit[/quote]
Can do the same thing with Fragger with better weapons to ADS with and better ability

Even if you removed Fragger entirely from the game, Thunder would be underwhelming. This is how bad his current state is


(neverplayseriou) #28

@Szakalot problem is that he’s ment to be an assault, if I want a merc to sit in one spot I’ll get a rhino.


(bizarreRectangle) #29

Thunder is not useless, once his concussion nades get some work he could be a decent side grade to fragger.

His gun and hp combined are very powerful. Like @Szakalot said, ads at mid-range and aim for the head. Or in short range you aim for the upper body. Almost all the time I can melt them before they melt me. You don’t have to sit in one spot. Way better than rhino.


(Szakalot) #30

k121 is not nearly as easy to ADS with as MK46


(Ritobasu) #31

The massive damage difference more than makes up for it, it’s not exactly hard to control K121 recoil while ADS


(bizarreRectangle) #32

It’s even easier to control any recoil from mk46. Has better iron sights, great dps.


(Ritobasu) #33

It also has pathetic bullet damage for a signature weapon of an Assault class, and the DPS or recoil hardly matters because of that

Don’t even pretend the Mk46 is competitive to the K121, because it isn’t


(Szakalot) #34

The massive damage difference more than makes up for it, it’s not exactly hard to control K121 recoil while ADS[/quote]

the massive damage difference of 3DPS?

K121 is definitely a better gun, cause MK46 requires good positioning, but its definitely not as bad as people make it out to be; people just don’t use it as an LMG.


(bontsa) #35

Man I love reading Szakalot’s posts, they’re so bloody short yet contain so much info. I can never do that :'D insert fanboy sqeek here?


(Gh0st1e) #36

The MK46 is not really meant to be on par with the K121 in terms of DPS. The MK46 and K121 are exactly the same in terms of total damage per clip but the MK46 is WAAAY easier to chain headshots. When coupled with a good concussion (before the removal of movement and sensitivity reduction) you could take out an entire team with a single clip. Now that the effectiveness of a conc has been removed, the MK46 doesn’t really serve a purpose.


(Szakalot) #37

thats a good point but imo MK46 should stand on its own as an amazing gun. Its good; its better than Kek10 with them 85 bullets, but its not as good as k121 or M4.

Many possible buffs exist, personally I’d increase RoF and ammo capacity to a sexy 100.

Either way, frag grenade will always be better than concussion, so thunder should have a better gun.


(Ritobasu) #38

lol, come on now.

The K121 does 17 damage per bullet compared to the Mk46’s 11 damage per bullet. Yes, the Mk46 has a much higher rof to put its DPS nearby the K121 but as even @Amerika can attest, it makes the gun noticeably weaker at range and enemies are able to escape much more often than running from a M4/burst rifle.

Let’s follow your exact line of logic then. Suppose the next patch lowered K121 damage from 17 to 8, increased the RPM from 477 to 1025, increased the magazine capacity to 120, and dramatically reduced the recoil and spread. Do you honestly believe for a moment that the K121 will remain competitive despite retaining the same DPS and damage output per mag? It would just be an Empire 9 with a much higher ROF, mag capacity, and range, with worse spread and movement penalty. Which coincidentally is the complaint about the Mk46 and its comparison to the KEK-10 right now.

I’d rather see an increase in bullet damage on the Mk46 and a lowered ROF/slightly lower mag capacity to make up for it


([WAR]Larknok1) #39

The problem with the MK46 is two-fold:

First, 11 dmg per round is nothing to write home about. This is supposedly made up for by a high fire rate and a large magazine, but…

Second, the bloom to damage ratio is larger than most other guns in the game. Basically, the MK46 is only really accurate for the first 20-30 rounds fired. This results in two problems for the gun:

  1. This means the MK46 is only accurate for the first 330 damage, and after this point barely benefits from the lucky RNG shot. Compare this to something like the M4, which is accurate for more or less it’s entire clip: 490 damage.

  2. This means that the MK46 does not benefit from the next 65 rounds in the same clip without bursting – and if you choose to burst, you have no advantage over a gun that simply requires a 1-2 second reload and has a lower RoF. At 50-60% normal accuracy, the weapon only has a realistic DPS of 70-80. Talk about pathetic.


And by the way – yes, the ADS is very strong on the MK46. But to those who say “it’s an LMG, use it like one” : I would like to remind you that this is a game. The weapons should be balanced to be good at the roles they have to serve within the game. We don’t make snipers horrible on every map and then say “snipers should be used at 50 meters out (like they are in real life), use it like one!” Everything is relative. The MK46 shouldn’t suck at CQC on an Assault class just because “it’s an LMG, you’re supposed to camp and just use ADS.”

Don’t even get me started on the fact that people are saying this about THUNDER of all mercs – the merc designed to get into your face after concussing you.


(Szakalot) #40

lol, come on now.

The K121 does 17 damage per bullet compared to the Mk46’s 11 damage per bullet. Yes, the Mk46 has a much higher rof to put its DPS nearby the K121 but as even @Amerika can attest, it makes the gun noticeably weaker at range and enemies are able to escape much more often than running from a M4/burst rifle.

Let’s follow your exact line of logic then. Suppose the next patch lowered K121 damage from 17 to 8, increased the RPM from 477 to 1025, increased the magazine capacity to 120, and dramatically reduced the recoil and spread. Do you honestly believe for a moment that the K121 will remain competitive despite retaining the same DPS and damage output per mag? It would just be an Empire 9 with a much higher ROF, mag capacity, and range, with worse spread and movement penalty. Which coincidentally is the complaint about the Mk46 and its comparison to the KEK-10 right now.

I’d rather see an increase in bullet damage on the Mk46 and a lowered ROF/slightly lower mag capacity to make up for it[/quote]

I agree that higher damage per bullet is desirable, allowing a lot of new tactics and often winning engagements outright due to frontloaded alpha strikes.

Nevertheless ‘empire 9 with a much higher rof’ would be an extremely powerful gun! Do you ever get those moments where multiple empire9 HS absolutely shred the HP off the opponent? Yes K121 is stronger as is, but the gun you describe is still really really good.

I also agree that MK46 needs a buff! But I’d rather see the buff strengthening the situations where the gun is already advantageous. Higher RoF, bigger mag, less ADS swimming would all add to make MK46 the BEST MID-LONG RANGE automatic weapon.

Increasing damage and reducing RoF just makes MK46 a slightly different version of k121.