Delayed audio


(AssortedStuff) #1

I’ve noticed 2 instances were there is a long delay between the event and the corresponding audio:

  • merc scream when incapacitated
  • picking up objective and corresponding announcement of it

In the merc case it just looks a bit odd and it doesn’t affect gameplay but in regards to the announcement it makes a difference.
For example, in the last objective on Bridge, if I’m defending and hear “they’ve got the objective” I know they are already by the delivery point. The announcement should play the moment they actually pick up the objective.

On Chapel I’ve noticed as attacker on last objective, if I pick up the ‘milk jug’ from the EV and start running towards the furthest entrance/arch under the train, the announcement will only start when I’m close to it.


(Mustang) #2

Been like this for a long time, there are several existing threads about it, can only say hopefully someone is able to look into this at some point.


(Kl3ppy) #3

As Sawbonez I noticed that sometimes the sounds when jumping are delayed.