I modified the fueldump script for use in etpro pub servers to accomodate the cp being set as the autospawn. Now, the noobs will automatically spawn foward instead of running from the tunnel room the whole map. These scripts are BETA, and although I will fix any bugs (none reported so far) encountered, they are “use at your own risk”.
V1 Safest version. After Tunnel Door is blown, autospawn is set to Garage / CP area by default (the cp must be built for it to be active!) so after the cp is built, you will spawn there by default. Only after the gate is destroyed will you be able to autospawn at CP. Note- this may make the noobs forget that the tank even exists, leaving it to languish at the tunnel.
http://images.bsdterritory.com/Mortis/fueldump_v1.zip
V2 Anytime version. Whenever the CP is built, regardless of tank state or location, allies will spawn at cp by default (and lose the spawn if it is destoyed, of course). This may cause major confusion for noobs, since they pay no mind to the command map, and may have difficulty finding their way back to the objectives.
http://images.bsdterritory.com/Mortis/fueldump_v2.zip
Full details found here:
http://bani.anime.net/banimod/forums/viewtopic.php?t=5743
–Mortis