Dedicated Brink Server


(Dolo_420) #1

These are my current settings.
When I start up brink and look to the server list I don’t see my server name.

server1.cfg:

applyServerConfig Advanced
si_rules sdGameRulesObjective
si_name “Alpha Server Test”
si_adminName “Dolo”
si_motd_1 " Welcome to our server "
si_motd_2 " "
si_maxPlayers 16
si_minPlayers 2
si_maxTeamSize 8
si_maxPlayersHuman 16
si_needpass 0
si_playmode 2
net_allowServerHijacking 0
si_onlineMode 3
si_teamDamage 0
si_spectators 1
si_timelimit 30
si_teamForceBalance 0
si_disableVoting 0
si_botDifficulty 2
si_readyPercent 80
si_warmupSpawn 1
si_enemyTintEnabled 0
si_rankRestricted 0
si_maxRank 4
g_mapRotationVote “mp/aquarium,mp/ccity,mp/reactor,mp /refuel,mp/resort,mp/sectow,mp/shipyard, mp/terminal”

spawnServer mp/aquarium.entities

Steam Dedicated server command line:

+set net_serverDedicated 1 +set net_serverPort 27015 +set net_serverPortMaster 27016 +set net_serverPortAuth 8766 +set exec_maxThreads 2 +exec server1.cfg

Steam Brink Game command line:
+set win_allowmultipleinstances 1 +set com_bootlogo 0


(popoklatsch) #2

Adding +set net_ip xxx.xxx.xxx.xxx to your server’s launcher properties should make it visible in the in-game serverbrowser.


(Deadwalking) #3

First off there is a whole dedicated server forum area already would have been better suited there.

If you are allowing hijacking net_serverAllowHijacking 1 then the first person that starts up an MP campaign and gets a good connection to your server will as the command states Hijack your server. Therefore the name that is in their config for a server, will be the new name of your server. Because they Hijacked it and are running campaign, or maybe challenge modes on it.

If you set net_serverAllowHijacking 0 then no one would be able to hijack it and force it to run the wrong config you were wanting.

I personally add +set net_serverAllowHijacking 0 to my command line or .bat file. then I know it is set before the server even fires up.


(Rosie the Riveter) #4

these also need to be at the top of your cfg

//Game Rules
si_rules sdGameRulesObjective

//Server Configuration
applyServerConfig Standard

It looks like you want to have bots until the server fills
bot_minclients 16 // bots spawn up to a maximum of 16


(Dolo_420) #5

I have updated my cfg info above and included my command lines at the bottom.

My server is still not visible, any ideas why?

I was also wondering if anyone has the command lines for the various voip, global,team,fire.
I don’t see a line for it but since the server is set to advanced, Team and Fire will be enabled hopefully?

Also, I did not want bots but I don’t know the line to disable them.
I think the line is " bot_minclients -1" but I’m not sure where to add it.
I’m also worried it will may disable mission npc.

Any additional lines would be greatly appreciated.


(Crytiqal) #6

Did you open up the ports in your router?


(Dolo_420) #7

Yes but it is still not visible.


(sparky) #8

Try running it again and check in your lan browser to see if it is there. If you see it there, you are getting the same problem that I have. I cannot make the server visible to the internet but it appears fine in lan. I did everything in the above mentioned post responses including the net ip command but still it only appears in lan. I have given up trying until I find that someone gets a resolve.

I checked many other forums also, there are others with the same problem but these people have not resolved the problem. I am thinking that it is something particular to our setup or computer or isp that is not allowing the server to show on internet.


(Dolo_420) #9

Yes it is visible from lan but not internet


(Deadwalking) #10

An easy way to test if you can get it out to the internet. would be to set your PC as the DMZ and see if oyu are getting it out to the internet that way.

If it shows then you could either leave your PC as the DMZ(which is not recomended), or you need to go back thru your router and make sure that the port forwarding is actually set up correctly. If it shows being under the DMZ then it is a port issue with your router.

I havn’t tried running a server on the same machine. Maybe it is due to your client seeing the server on your PC so it only locates it as LAN even if it is sitting exposed to the internet for others outside of your router. Because the client will be seeing it as your local IP not your internet IP. What is the name of your server so I can search for it and see if I or others can see it outside your router.


(sparky) #11

[QUOTE=Deadwalking;340813]An easy way to test if you can get it out to the internet. would be to set your PC as the DMZ and see if oyu are getting it out to the internet that way.

If it shows then you could either leave your PC as the DMZ(which is not recomended), or you need to go back thru your router and make sure that the port forwarding is actually set up correctly. If it shows being under the DMZ then it is a port issue with your router.

I havn’t tried running a server on the same machine. Maybe it is due to your client seeing the server on your PC so it only locates it as LAN even if it is sitting exposed to the internet for others outside of your router. Because the client will be seeing it as your local IP not your internet IP. What is the name of your server so I can search for it and see if I or others can see it outside your router.[/QUOTE]

I gave up so mine is not listed anymore.
I had triple checked all procedures including the port forwarding on the router that you mentioned.
I am unsure what you mean by DMZ.
As I stated in my previous thread, it is not a matter of my pc not being able to see my server because of identical ip; I thought of that so I checked using an online game server browser which is not dependant on my ip.

Thanks for the suggestions but not solved yet.


(Rosie the Riveter) #12

Also, I did not want bots but I don’t know the line to disable them.
I think the line is " bot_minclients -1" but I’m not sure where to add it.
I’m also worried it will may disable mission npc.

Yes " bot_minclients -1" turns the bots off
This does not effect the NPC


(Mustang) #13


By adding your PC to the DMZ (usually from modem config panel) you can essentially test if you are suffering from a port forwarding issue, or lack there of
As a side-note if doing this does “fix” your issue you should not leave it in the DMZ… security… firewall… hackers… blah blah etc.
Instead sort out your port forwarding properly
But it is handy for a quick test

You might like to check “net_serverDedicated”


(Crytiqal) #14

I have the same problem with my W:ET server and COD4 servers.

Changing away from the default port made them visible. (so try a different port then the default one, run the game once and then open up the new port in the router, in that order).


(Deadwalking) #15

Crytiqal Good point might be something to do with the client being on port 27015 so it could be causing conflicts.

Dolo_420 I also just noticed that your net_allowServerHijacking command is wrong, and I usually add mine to the command line.

correct method is net_serverAllowHijacking 0 and to add it to the command line/.bat file use +set net_serverAllowHijacking 0


(Deadwalking) #16

Dolo_420 since you are trying to get the same thing going as Sparky is in another thread you may want to go read thru the post he has going where it is all fully explained how to get your listen/dedi server showing up on the internet for others to join.

http://www.splashdamage.com/forums/showthread.php?t=28654


(sparky) #17

I wouldn’t recommend it but feel free.


(McAfee) #18

Depending on the game and how your router works, you may never be able to see your local server using the “online” server browser:

Most game master servers just stream down a list of IPs, and client fetches the rest of the information. Not sure about how Brink works, but in theory this half of the equation would be essentially handing you your Public IP and Port only (along with all the other servers).

Some routers do not do loopback with your public IP very well and would simply ignore those packets, forcing you to revert to your LAN IP of the service in question. It would be like calling your own mobile number and getting a busy signal.

Thus when the game wants to get the 2nd half of the data, It can’t. And the server is simply filtered out.

Best way to be sure your server is listed is from an external connection. Ask a friend to check.


(Crytiqal) #19

[QUOTE=McAfee;342539]Depending on the game and how your router works, you may never be able to see your local server using the “online” server browser:

Most game master servers just stream down a list of IPs, and client fetches the rest of the information. Not sure about how Brink works, but in theory this half of the equation would be essentially handing you your Public IP and Port only (along with all the other servers).

Some routers do not do loopback with your public IP very well and would simply ignore those packets, forcing you to revert to your LAN IP of the service in question. It would be like calling your own mobile number and getting a busy signal.

Thus when the game wants to get the 2nd half of the data, It can’t. And the server is simply filtered out.

Best way to be sure your server is listed is from an external connection. Ask a friend to check.[/QUOTE]

Wait, could this be the problem I have with my ET server now showing in the master server list?
Cause I can never find my own server on port 27960 (same LAN network) online when im searching with my client, but using a different server port does make it visible.

Ima check this one out. (Sorry for slighly offtopic)


(Crytiqal) #20

Yes it turned out that WAS the problem.

Dang, wish I would have known this 5 years ago, ROFL

so, I can still use the default port for my server, it just wont be visible when viewing the server from the same LAN network in the master server list.