is there a program that can turn a map made for another game openable for gtk radiant? cos theres this game i have that has this map i want so is there a way i can convert it so it can b opend + used for gtk radiant?
thanx iop
decompiler?
Exactly what carnage said. For example, Call of Duty adds an extra “0” to the end of the brush face information’s line that ET does not support. When we made the switch from CoD to ET, I opened up the .map in Microsoft Word and then set up a macro to remove the zeroes from the ends of each line. It actually worked pretty smoothly.
Of course, if you’re coming from a .bsp file, you’ll have to use q3map2 to decompile it, get rid of any errors. Then, depending on the game from which it comes, you may have to edit the .map file. Search the q3map2 forum for decompiling instructions.
search on google for something like “wolfenstien ememy territory map decomplier”
when q3map2 2.5.6 was released two years ago, part of the readme was :
- New: can convert BSP files to MAP files via -convert -format map. Note: not
perfect by any means, as certain pieces of data are irretrievably lost, such
as func_group entities (including terrain specifics), brush face texturing
info, and light/misc_model entities with Q3Map2-generated BSPs
just throw “-convert -format map” into the compile code in your batch file.
the game whos map im tryin to decompile is called secret service (im taking a 1/1000 guess here) but i think that game used a engine simular to the 1 used in soldier of fortune. and if it helps im COMPLETELY NEW to this decompiling stuff
