decompile


(Madpilot) #1

hello guys i got a problem, i have the bsp in c:/spellen/wolfenstein enemy-territory/etmain/maps and q3map2 in c:/spellen/gtkradiant 1.3.8-ET/q3map.exe can u guys make a code 4 me how i can decopile?

thnx in advance, Mad


(kamikazee) #2

Why do you want to decompile it?
I’d say you use the search button. :wink: Iposted it for sure.


(Madpilot) #3

i need for example oasis to decompile, /etmain/maps/oasis.bsp so i need a script for decompiling…


(Ragnar_40k) #4

This has been discussed many times and you will find the solution here.


(Madpilot) #5

but i need a script what fits with my maps on my pc, cuz i tryd alot, and it still doesnt work=`

“c:\spellen\GtkRadiant-1.3\q3map2.exe” -convert -format map -game et -fs_basepath “c:\spellen\Wolfenstein-Enemy Territory\ETmain\maps\oasis.bsp” <- is a bat file from me now but its doesnt work


(Ragnar_40k) #6

In the threads mentionend above also easy to adjust bat files are listed.


(Ragnar_40k) #7

I found this with my first simple search. I wonder how you could miss it!? :banghead:


(Madpilot) #8

ok i used the last scrip, but first it said counld find c:\etc etc -format.bsp, then i deleted the -format part, but then it created a .ase file :???:


(Madpilot) #9

any1 knows how to solve it!!!


(psyco_mario) #10

search on google for a pk3 to map decomplier maybe - google rules :stuck_out_tongue:


(=PoW= Kernel 2.6.5) #11

You can execute this by pressing START then selecting RUN then typing in

cmd

and then pressing OK. Once the command window opens, type (or paste) this in

c:\spellen\GtkRadiant-1.3\q3map2.exe -convert -format map -game et c:\spellen\Wolfenstein - Enemy Territory\ETmain\maps\oasis.bsp

Then press ENTER (or RETURN). {Don’t forget the spaces around the - or between Enemy and Territory}

The .map file will appear in the current directory as:
oasis.converted.map


(cmaster) #12

hi i found this thread and got it to work. My command line was “c:\program files\gtkradiant 1.5.0\q3map2.exe” -convert -format map -game wolf “c:/maps/mp_keep.bsp”

obviously you would have to change gtkradiant 1.5.0 to whatever your gtk radiant folder is and change -game wolf to -game et then change my last path to “(yourdrive):(yourfolders with backslash in between to separate)(yourmap).bsp”

make sure to include the "s in the cmd line bcoz when i did without them it said
’ c:\program’ is not recognized as an internal blah blah blah.

that should work.

I have a problem now though i’m going to look it up in google see if i can find a fix but i get errors when i load it up in gtk radiant. These are what come up:
51205:3 parse error at ‘{’: expected ‘#quake3-primitive
brush 4659:parse error
entity 0: parse error

If anyone knows how to fix please tell.


(Diego) #13

If this is your ET maps directory, why does your bat file use this one?

c:\spellen\Wolfenstein-Enemy Territory\ETmain\maps

If this is your q3map directory, why does your bat file just use this one?

“c:\spellen\GtkRadiant-1.3\q3map2.exe”


(D3C0Y) #14

why does every noob keep wanna decompile… u guys just NOT creative or something ?


(Brevik) #15

Maybe they just want to see how something was done in an official map to see how it compares to how they’ve done something?

There are probably a lot of reasons, not all of them sinister/larcenous/lazy…


(=PoW= Kernel 2.6.5) #16

I had to decompile Monte Cassino to see how the buttons on the doors work and I decompiled all the MLB maps to see where the secret control panels were.


(SCDS_reyalP) #17

Maybe they just want to see how something was done in an official map to see how it compares to how they’ve done something?
[/quote]
It’s rarely much of a help. If you just want the entities keys/values, you can get them from the .bsp without decompiling. Brushwork from decompiled maps tends to be a mess, so it is unlikely to help.


(cmaster) #18

diego ur paths are obivously different so change to you paths. and i wanted to decompile coz i wanted to see how a button on a door works. evertime i do it the door wont move. It hax me off. Also i wanted to decompile keep to see how the skybox works because when i do mine it always reflects my map no matter what i do.

I don’t look in the bsp because i find that way too messy. I mean a map has to be less messy than a bsp file doesnt it?

So noone knows how to fix my decompile errors?