hello guys i got a problem, i have the bsp in c:/spellen/wolfenstein enemy-territory/etmain/maps and q3map2 in c:/spellen/gtkradiant 1.3.8-ET/q3map.exe can u guys make a code 4 me how i can decopile?
thnx in advance, Mad
hello guys i got a problem, i have the bsp in c:/spellen/wolfenstein enemy-territory/etmain/maps and q3map2 in c:/spellen/gtkradiant 1.3.8-ET/q3map.exe can u guys make a code 4 me how i can decopile?
thnx in advance, Mad
Why do you want to decompile it?
I’d say you use the search button.
Iposted it for sure.
i need for example oasis to decompile, /etmain/maps/oasis.bsp so i need a script for decompiling…
but i need a script what fits with my maps on my pc, cuz i tryd alot, and it still doesnt work=`
“c:\spellen\GtkRadiant-1.3\q3map2.exe” -convert -format map -game et -fs_basepath “c:\spellen\Wolfenstein-Enemy Territory\ETmain\maps\oasis.bsp” <- is a bat file from me now but its doesnt work
In the threads mentionend above also easy to adjust bat files are listed.
I found this with my first simple search. I wonder how you could miss it!? :banghead:
ok i used the last scrip, but first it said counld find c:\etc etc -format.bsp, then i deleted the -format part, but then it created a .ase file :???:
You can execute this by pressing START then selecting RUN then typing in
cmd
and then pressing OK. Once the command window opens, type (or paste) this in
c:\spellen\GtkRadiant-1.3\q3map2.exe -convert -format map -game et c:\spellen\Wolfenstein - Enemy Territory\ETmain\maps\oasis.bsp
Then press ENTER (or RETURN). {Don’t forget the spaces around the - or between Enemy and Territory}
The .map file will appear in the current directory as:
oasis.converted.map
hi i found this thread and got it to work. My command line was “c:\program files\gtkradiant 1.5.0\q3map2.exe” -convert -format map -game wolf “c:/maps/mp_keep.bsp”
obviously you would have to change gtkradiant 1.5.0 to whatever your gtk radiant folder is and change -game wolf to -game et then change my last path to “(yourdrive):(yourfolders with backslash in between to separate)(yourmap).bsp”
make sure to include the "s in the cmd line bcoz when i did without them it said
’ c:\program’ is not recognized as an internal blah blah blah.
that should work.
I have a problem now though i’m going to look it up in google see if i can find a fix but i get errors when i load it up in gtk radiant. These are what come up:
51205:3 parse error at ‘{’: expected ‘#quake3-primitive’
brush 4659:parse error
entity 0: parse error
If anyone knows how to fix please tell.
If this is your ET maps directory, why does your bat file use this one?
c:\spellen\Wolfenstein-Enemy Territory\ETmain\maps
If this is your q3map directory, why does your bat file just use this one?
“c:\spellen\GtkRadiant-1.3\q3map2.exe”
Maybe they just want to see how something was done in an official map to see how it compares to how they’ve done something?
There are probably a lot of reasons, not all of them sinister/larcenous/lazy…
I had to decompile Monte Cassino to see how the buttons on the doors work and I decompiled all the MLB maps to see where the secret control panels were.
Maybe they just want to see how something was done in an official map to see how it compares to how they’ve done something?
[/quote]
It’s rarely much of a help. If you just want the entities keys/values, you can get them from the .bsp without decompiling. Brushwork from decompiled maps tends to be a mess, so it is unlikely to help.
diego ur paths are obivously different so change to you paths. and i wanted to decompile coz i wanted to see how a button on a door works. evertime i do it the door wont move. It hax me off. Also i wanted to decompile keep to see how the skybox works because when i do mine it always reflects my map no matter what i do.
I don’t look in the bsp because i find that way too messy. I mean a map has to be less messy than a bsp file doesnt it?
So noone knows how to fix my decompile errors?