Decoder Beta 4


(leifhv) #1

Sorry, about that! :slight_smile: This is the Beta 4 release of my map Decoder.

Download at : http://returntocastlewolfenstein.filefront.com/file/Decoder;57564

The major change for this release is that the team door in the sewer section of the base is now dynamitable. This will make it easier for the allies to gain entry into the research station. The axis will have to divide their attention on this area and the main gate area when defending the station. See the change log for a complete list of changes for this version.

Gameplay:
One thing that is a bit different about this map is that the axis can change the location of the objective at the start of the round. There are 3 possible locations for the decoding unit the allies are supposed to destroy. The allies do not know which of the three decoders is real and will have to find the secret document that reveals the location of the real decoder or just try to destroy all three decoders. (The voice-overs about the location of the real decoder can not be heard by the other team!).

Hints:[ul]-Allies should probably build the ramp so they can attack the main gate or flag from two directions
-A covert might be usefull for allies. (Blow up the the fence, provide smoke cover inside main gate,
sneak in and look at the documents)
-Axis must decide if they want to defend only the real decoder or set up a ‘fake defence’ by the other decoders
-It’s possible to enter the base through the sewer pipe by the bridge if you have an axis uniform![/ul]

Credits and thanks:[ul] -Thanks to Splash Damage/ID Software/Activision for a great game
-Thanks to NW.MadMatt and NW.Superdeformed for the great voice-overs!
-Thanks to NW.MadMatt for voice-over post processing!
-Thanks to NW.Ferrolux for promo work!
-Thanks to clan Night Watch and clan VPL for testing!
-Thanks to -Wags- for finding lots of small bugs
-Thanks to Loffy for letting me have a look at the ‘Duplex Tower’ map file
-Thanks to Ifurita for sign-template texures and all the work he has done for the ET community (both mappers and players)
-lh-alliedposter taken from NASJONALBIBLIOTEKETS online public archives ( http://www.nb.no/baser/krigstrykk/ )
-lh_darkconcrete3, lh-grass2 and skybox by me (Leif Hugo VÃ¥rum). Free for use by anyone[/ul]

Changelog Beta3b->Beta4:[ul]
-Made the sewer door dynamitable
-Made the ‘target’ area for the fence larger
-Rearranged crates in ‘corridor of death’ slightly
-Put a crate behind the truck in ‘courtyard’
-Brightened the map even more
-Modified area around lake slighly and added a tree
-Moved the spawn flag a bit further away from the axis spawn hut
-Fixed some brush/texture errors
-Added command map icon for document
-Remade the road leading up to the main gate
-Modified colors for command map
-Corrected the voice overs at the start of the round
-New logo in command map
-New levelshot picture
-Created an etpro-shaders pk3 file

[/ul]

(Most of the screenshots come from an earlier version.)
Screenshots:





Todo:[ul]-Fix some small light bleeds
-Update command map when allies find decoder location
[/ul]Tools used:[ul] -GtkRadiant ( http://www.qeradiant.com/ )
-Q3Map2 ( http://www.shaderlab.com/ )
-The Gimp ( http://www.gimp.org/ )
-Visual C++ compiler (For text file processing)
-Visual Sourcesafe (Microsoft)
-Zip utility from Info-zip (http://www.info-zip.org/pub/infozip/)
-TerraGen (for skybox) free at www.planetside.co.uk/terragen
[/ul]


(kamikazee) #2

I’l ltake a look at it tomorrow.

The first picture is nice though. I like the engi’s facial expression. :smiley:


(Aborted) #3

This looks awesome. Will download and give a try.


(Loffy) #4

Ah, the fresh green grass!
Will test map!


(leifhv) #5

I’ve updated the download locations in the orginal posting!


(fattakin) #6

YAY not long now till the Final…


(Dazzamac) #7

Woot!


(leifhv) #8

I see that there are a few servers running Beta4 now but so far I haven’t heard anything about how it works out…?

I’m especially interested in how balanced it is now when the sewer door can be destroyed?


(RToiletman) #9

Gj Leifhv :wink: