Hola!
Well I’ve finally taken the plunge after playing ET since it came out and have begun work on a map, mostly for kicks. I’m doing my workplace, a 3 building secure compound on the shores of the Atlantic and am mostly doing it so we can play a LAN party of it in work / weekends but if I managed to do it, I’ll release it!
I’ve worked it out on paper, the layout - Physical changes, MG nests/ covert doors/ route for tank & barriers/ spawns etc. It looks good on paper!
As its based on our Computer company, id like to do a steal Virus from one building and upload from secure terminal in building 2 but would also like to keep it WW2 themed so go with docs / transmit. The level is smallish and has multiple routes so would play fast and fun I hope.
I’ve spent all weekend reading the links on the forum and printing tutorials and have built my box room with working dynamite objective etc. It felt good till I opened goldrush.map - Now I have a real idea of the work that goes into a map! I’ve printed the Gtk Radiant manual & numerous tutorials, will spend this week reading and attempting to understand.
So some quick questions - while im waiting for the floorplans (if they allow me to have them)
- Do I make one huge box brush to mark the dimensions of my map and build everything inside?? Make the ‘roof’ a skybox etc??
This is the hardest thing to know after the box tutorials!
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Does anyone have the maxs / mins of an existing SD map so I can guess the size im ultimately going to need by building my test map in it?
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I take it anything I build below 0 on the Side view will be ‘underground’
I.e. I only have a thin strip of beach then a Grassy Bluff a metre or 2 high that leads onto the road / compound. I build all the compound stuff at regular height (0) and then build ‘below’ the ground the beach / rocks?
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I’ve printed easygen / heightmap overviews - anyone got any more tuts for this?
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If it came out eventually, would it matter that its N. Ireland and not mainland Europe? Should I stick to WW2 or Virus / Upload.
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What’s the best was to co-ordinate a team, 2 workmates will be involved, Sound and additional mapping - EG: how do I get a building he’s done into my map?
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What’s the difference between Structural and Detail for brushes
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What else do I need to know / do at this early stage. I don’t want to have to make any major fcuk ups so any advice at all is appreciated. I have some for myself - keep reading the forums which ive done all day in work!
, i already released a map like this