So there is an official changelog already posted on SD forums, so I’ve decided to post it here too for those who don’t visit them
Thunder - Concussion Grenades
- Removed ‘cooking’ from Concussion Grenades
- Reduced fuse time to 1.6s (from 2.0s)
- Reduced throw-cancel cooldown cost to 4s (from 8s)
- Increased movement stun radius to 368u (from 240u)
- Looking away from Concussion Grenades now dramatically reduces the duration of the blinding effect
- Team-mates now receive a much shorter blinding-effect when Friendly Fire is Off
- The duration of the blinding effect now correctly scales down over distance
- The severity of the movement stun effect now correctly scales down over distance
- The movement stun effect now gradually recovers over time
- Removed the mouse sensitivity reduction from the stun effect
- Dynamic objects like Secondary Objective doors now correctly block effects
Bug Fixes
[list]
[] Fixed bug where the ‘Welcome to Dirty Bomb’ pop-up would show for existing players
[] Fixed bug with invisible ramp on Overground map
[] Fixed bug where player movement could desynchronise when using the Quick-Eye augment
[] Fixed bug where a destroyed Turret could begin firing again after being disabled by a Concussion Grenade
[*] Removed several blockout maps from the game files
[/list]

