(This is setting aside the discrepancies in Thunder’s characteristics, i.e. health, speed, and size.)
Simple enough: What if Thunder’s Conc Nades inflicted the same Debilitated debuff that Aimee’s SNITCH does (without the additional spotting effect, of course)?
The way I see it, Thunder’s primary problem is that his ability is weak and ineffective, serving more as a disruptive/disorienting ability that delays enemies than a combat/support ability that makes your targets easy prey as it was meant to be.
What better way to make it better at that job than having it Debilitate enemies?
(Say, for ~5 seconds at best.)
If concussed enemies took increased bullet damage and had their health regen halted, this would make Thunder much better at the job he was designed to do, but never really could. Concussed mercs would still be able to fight back, but they would have to think twice about it if they were both visually impaired and more vulnerable to damage.
This might require changing other aspects of his ability, such as increasing its cooldown, reducing its blast radius, etc. but this would at least put Thunder closer to the merc he was supposed to be from the start.
So, what do you think?
