DeathRun gametype


(Miki) #1

Hi all, since some ppl think this is a good idea, i’ll make a topic out of it…

[QUOTE=Miki;184928]
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let me explain it, for everybody that doesn’t know it :

2 axis vs 30 allies.

Axis are in the center, in, for instance, a glass building. They have tons of buttons, and when they press it, a trap is activated. A trap can be the floor that breaks on the allied track, or a fan that ‘blows’ players off the track, or something that comes out of the roof that ‘splats’ players underneath

with LMS gametype, ofcourse.

At the end of the track, (after 25 traps, for instance) allies can push a button to take ‘revenge’ and kill the 3 axis, or another way that the allies can kill axis easy, (think of ‘water’ on the roof, so allies can see and shoot axis, but axis can’t see where the allies are)

If anybody wants to make a map like that, let me now :smiley: (in PM or here)[/QUOTE]

If anybody wants to see a mapping example :

http://annihilation.hellcoam.com/etmain/death_race.pk3

You are free to take a look at the map too (just decompile it) BUT remember, that map was a QUICK project, and therefore ISN’T correct. Some traps don’t work, and some (every trap that uses func_door) can be activated by allies so they can ‘cheat’. Hasn’t been tested with much players, so its probably not fair…

RULE : Every map you make, has to begin with ‘dr_mapname’ or deathrun_mapname, just too show ppl this is another gametype then the regular.

RULE 2 : Must be fair. Every trap should be survivable for everybody, even noobs. (EG : no platforms that are far away from each other, so no trickjumping or anything else.

RULE 3 : axis must be able to get to a button BEFORE allies reach the next trap, so the allies can’t just rush trough map (Yes, i know, in my map, there are some traps that can be rushed)

RULE 4 : Some traps can be re-activated, some cant. You MUST leave some time before axis can re-push the button (Just look at my map, you’ll see : trap 2 activated.( 5 SEC active) and then trap 2 DEactivated (5sec before they can repush the button)

RULE 5 : No medics. (yes i know, in my map it is possible to be medic) You can work with hard traps, that only do 20 HP off, every second. So that ppl won’t die after one trap, otherwise its boring in LMS :slight_smile:

I hope some ppl are willing to put some of the maps that probably will be made, in there map cycle. Don’t know how we will get ppl to only 2 axis and all the rest allies…

I’ll start working on a second, way better (i hope :wink: map this weekend. Already draw the map on paper

dr_killhouse :wink:

Miki :smiley:


(Zer0Cool) #2

I also had some kind of these ideas and tried to build another kind of deathrace some time ago but i never finished because i had some scripting problems. But in my map it was a bit different.
Both teams start infront of a labyrinth which is generated more or less randomly, in this labyrinth there are lasers which moves and have to be mastered to get forward. In the labyrinth there are
some gold-objectives (up to 20 golds / each count 1 point) planted which can be taken by both teams. The gold is counted immediately when it is taken. At the end of the labyrinth there is another gold placed but it counts 20 points. So the idea is to get fast through the labyrinth and to collect the gold.
Furthermore the players have a sight of few meters because there is very intense fog in it.
The labyrinth restarts after the big gold (20 points) is taken. That means all players are killed and respawn at the beginning, the labyrinth is rebuild randomly, and the gold is placed on new places.
That goes on untill maptime ends… the team with most points wins.


(th0rn3) #3

Wow! Such a great idea! Adding spider webs, creeky floor, dark textures/places, ghosts and you have your atmosphere :D. I’m looking forward to create something like this.
@Zer0Cool: I think labyrinth is not the correct work, for what you mean, I actualy think its maze…


(Zer0Cool) #4

actually it should be a labyrinth but i never finished it so it’s still a maze


(Miki) #5

Little question : If i want some… ‘dead bodies’ in my map, to make it creepyer, how do i do it? I tried to add the models, but if i search in " models\players emperate\allied\soldier" i don’t find any MD3 models… Am i looking in the wrong folder or something? Or is it just inpossible? :slight_smile:


(Tyrlop) #6

there are no dead models the player model is mdm and is almost impossible to open. but maybe some on can make some dead models for you, and rtcw got some dead models but they are all axis.
the map should be more fun then creepy imo.


(stealth6) #7

skeletons:
http://www.wemakemaps.com/mapmodels4.htm
http://www.wemakemaps.com/mapmodels5.htm


(Miki) #8

K thank you for that site, will check it out.

Of course, the map should be more fun then creepy… :slight_smile: You can make your own too, if you want :slight_smile:


(Tyrlop) #9

i would like to but i got to much projects and i got homework, and i sucks at making traps. and i dont got time to look into it. but i can make some basic design maybe.