Hi all, since some ppl think this is a good idea, i’ll make a topic out of it…
[QUOTE=Miki;184928]
– skipped some text –
let me explain it, for everybody that doesn’t know it :
2 axis vs 30 allies.
Axis are in the center, in, for instance, a glass building. They have tons of buttons, and when they press it, a trap is activated. A trap can be the floor that breaks on the allied track, or a fan that ‘blows’ players off the track, or something that comes out of the roof that ‘splats’ players underneath
with LMS gametype, ofcourse.
At the end of the track, (after 25 traps, for instance) allies can push a button to take ‘revenge’ and kill the 3 axis, or another way that the allies can kill axis easy, (think of ‘water’ on the roof, so allies can see and shoot axis, but axis can’t see where the allies are)
If anybody wants to make a map like that, let me now
(in PM or here)[/QUOTE]
If anybody wants to see a mapping example :
http://annihilation.hellcoam.com/etmain/death_race.pk3
You are free to take a look at the map too (just decompile it) BUT remember, that map was a QUICK project, and therefore ISN’T correct. Some traps don’t work, and some (every trap that uses func_door) can be activated by allies so they can ‘cheat’. Hasn’t been tested with much players, so its probably not fair…
RULE : Every map you make, has to begin with ‘dr_mapname’ or deathrun_mapname, just too show ppl this is another gametype then the regular.
RULE 2 : Must be fair. Every trap should be survivable for everybody, even noobs. (EG : no platforms that are far away from each other, so no trickjumping or anything else.
RULE 3 : axis must be able to get to a button BEFORE allies reach the next trap, so the allies can’t just rush trough map (Yes, i know, in my map, there are some traps that can be rushed)
RULE 4 : Some traps can be re-activated, some cant. You MUST leave some time before axis can re-push the button (Just look at my map, you’ll see : trap 2 activated.( 5 SEC active) and then trap 2 DEactivated (5sec before they can repush the button)
RULE 5 : No medics. (yes i know, in my map it is possible to be medic) You can work with hard traps, that only do 20 HP off, every second. So that ppl won’t die after one trap, otherwise its boring in LMS 
I hope some ppl are willing to put some of the maps that probably will be made, in there map cycle. Don’t know how we will get ppl to only 2 axis and all the rest allies…
I’ll start working on a second, way better (i hope
map this weekend. Already draw the map on paper
dr_killhouse 
Miki 