Lots of nay-sayers, lots of team-play wimps. This game is exactly what I expected it to be. It was exactly what I pre-ordered and exactly what I waited for. It is a team game. The number of people complaining and the number of people unsatisfied just demonstrates exactly how this game was designed and exactly how it should be designed. It functions perfectly as a team game. Sure, one or two bugs to take care of(patch day 1), but it accomplished it’s goal. Brink hates lone-wolves and kill farmers. It loves team work. It’s perfectly successful at forcing team-play, and I love it for that. All those latent DM addicts can’t fathom the concept of killing NOT BEING the most important part of a war. This objective based game-play is slapping them up the backside of the head. Even the big reviewers are hard at grasping the concept of an “objective”. So Splash Damage, You Win at team-play. Thank you.
Sincerely,
master[mind]