It’s sometimes nice to have the lighting modulate from a variety of base levels - in those two shots, nearly all your lighting is going from black to lit to black again. Washing the area with a dim light before picking out the highlights might be good.
On the subject of lighting, it was cool to see the shootable lights being used in the tournament games at Quakecon. I don’t know if you plan to add features like that to your map (this applies generally to anyone making a map for Doom 3), but it would be nice. I’m seeing a lot of Doom 3 maps which play like Quake 3 maps, and I think this is a mistake - Doom 3’s a little different, with more of a focus on dynamic lighting features and cautious, tense combat, then garishly lit arenas with players zooming about on pickup routes.