i can’t change the “dead_gut” animation in body.aninc… :bored:
i want to change it in another position.
dead animation
erm just rewrite it …
Anyway it isnt as simple because it is connected a lot with wounded animations and so…
i know… i changes some other animaions yesterday and those worked fine. when i change dead_gut i’m getting this error:
animations/human base.anim, line 11:expected integerbut found death_machinegun_3
if you add a new animation in human_base.script you need to define the frames in one of the .aninc files.
i didn’t add i changed the frames of another one
where is the animation when you are in limbo :S
the animation where i’m looking for is not in human_base.script… so where can i find the animation or position that is used by a corpse
just added new animevent in code, and for this case ( deathmatch ) removed fallen animation ( should be idle_wounded if i remmeber )
and at last added instant limbo after death…