More new work for your beach map
Soon an in-game screenshot(with ET but models still uses rtcw assets)
PS: I included a gourd that I made(not using BJ’s one )
Dead Allied Soldier Models
Thanks,how many different models do you think you need?I have several ideas but don’t know how much I should do ^^
Also I’ll try to put some dead bodies with other classes, not everyone is soldier…
PS:I wish to have a “e” behind my name lol
Edit: compiled a map with the model in, now the result in-game:
I sent you a pm with a download link.
It’s up to you. I just need a variety to choose from, so you don’t have to make a lot.
EDIT: Do you know anything about shooters? Like shooter_mortar? I also have an error that’s keeping me from seeing my map ingame: register item: null.
Ye I saw your topic,I’ll try to make one,if it works then I’ll send it to you and this way you just need to copy/paste it =)
Already?How about that terrain?
I can’t find tutorials on how to setup a correct mortar,it works with shooter_rocket but not with mortar :S
[QUOTE=BackSnip3;232232]Already?How about that terrain?
I can’t find tutorials on how to setup a correct mortar,it works with shooter_rocket but not with mortar :S[/QUOTE]
It doesn’t matter. I just need to know how to get a shooter to fire at a specific spot.
Are you using multiple info_notnull targeting each other, this works for pushers but not for shoothers:rolleyes:
I connected the shooter with the info_notnull, and the trigger_multiple with the shooter. The info_notnull controls the angle that the shooter fires. So it goes in the right direction, but hits the wrong spot.
I meant if you put your notnull directly at the target or if you put it next your mortar?
The notnull is directly at the target. I want it to hit a certain spot on the beach, but it goes out into the water in-game.
Got a new one
I’ll send you a link in pm when I got it in-game.
Do you want me to keep that rock or do you want it without?
[QUOTE=BackSnip3;232329]Got a new one
I’ll send you a link in pm when I got it in-game.
Do you want me to keep that rock or do you want it without?
[/QUOTE]
You can keep the rock. Good job dude. :stroggtapir: