Greetings Dirty Bombers! It’s with great joy that we would like to announce the first DBNation events with an Invite Cup and successive Open Cup pre-registration phase.
The majority of this news release concerns the DBN Invite Cup #1, which will be our main focus here, however we are also in the preliminary stages of organizing the Open Cup soon after. These events are planned to occur regularly, until further notice of more appealing alternatives.
Sign up for the DBN Invite Cup #1
Sign up for the DBN Open Cup #1
DBN Invite Cup #1
Coming up on Sunday, August 30th at…
9:30AM PST
11:30AM MDT
1:30PM EST
6PM BST
7PM CEST
…we’ll be hosting our first, 20-team, two-stage event, featuring the strongest teams and the biggest contenders. We plan for this event to last up to 6 hours, however in case of any unforeseen circumstances, you may want to keep a couple hours in reserve. So it’s important to plan for the best, while being ready for the unexpected.
Register your team for the DBN Invite Cup #1 here.
DBN Open Cup #1
With our main focus of this article being directed towards the seasoned teams of DB, we haven’t forgotten about everyone else with an inclination for competitive play. Our first Open Cup tournament will be starting soon after the Invite Cup, and we’d like to poll the interest of the new teams and up-and-comers who are still finding their footing. If this sounds appealing to you, leave us feedback on our forum and stay tuned for more details on the Open Cup #1. Signup today to show your interest and reserve a spot for your team.
Register your team for the DBN Open Cup #1 here.
DBN Invite Cup #1 Details
A 20-team, two-stage event.
Stage 1
Stage 1 will consist of 4 groups of 4 teams each. During group stages, round-robin format will be utilized so that the groups play each other once for one point per map. Maps will be decided by elimination process.
Example
Team A vs Team B
“Team A Ban your map” Chapel
“Team B Ban your map” Terminal
“Team A Ban your map” Trainyard
“Team B Ban YOUR map” Underground
“You’re playing Bridge GLHF!”
“Team A Select Attack or Defend”
For international matchups we will utilize NA East or UK* servers. In this stage seeding will be determined manually and based on previous Dirty Bomb events.
*Optimal server will be NY east based. We will talk with Nexon/SD to provide location information.
Stage 2
Stage 2 will be a Bo3 single-elimination 8-team bracket. The top 4 teams from Stage 1 will progress into this bracket and meet with the 4 invited teams. The Bo3 stage allows teams to control their map choices. First pick is determined via coin flip, winner can defer. During this stage there will be a 3rd place decider matchup which will occur before the finals if time permits.
Example: Round 1 & 2
“Team A what is your map pick?” Underground
“Team B chooses side”
“Team B what is your map pick?” Terminal
“Team A chooses side”
Example: Round 3 – Tiebreaker
“3 maps left to ban out for tiebreaker map”
“What map does Team A want to ban” – Chapel
“What map does Team B want to ban” – Trainyard
“Ok, Bridge is tiebreaker map”
“Team A chooses side”
Team A has first pick, Team B has second pick.
Round 1
Team A plays their selected map (Underground)
Team B chooses side
Round 2
Team B plays their selected map (Terminal)
Team A chooses side
Round 3
Tiebreaker map is selected (Bridge)
Team A chooses side
**The tiebreaker advantage is technically a Team B perk, they select the final tiebreaker. Justifying Team A’s Side choice.
In-Game Rules
Maintain professional conduct between teams
Ensure that within 10 min all players are connected
Ensure friendly-fire is enabled
Ensure Stopwatch is enabled
Ensure team lineups are set before match start
Ensure clean representable names are utilized
Ensure admin/ref/captains are logged in as server admin for pausing*
One-of-each merc* rule is utilized (no duplicate mercs, e.g. double Skyhammer)
Logistics
Team captains must join us in Mumble at least 10 minutes prior to the start of the cup. Servers will be assigned and tracked by designated cup admins. Once an admin has assigned a server to a match, they will send those details to the team captains and follow them into that server for the duration of the match.
Substitutions
A team may utilize up to two subs in order to complete a match. A sub must be considered a qualified player. Qualified players are those who are not on an active team or staff for the duration of a tournament. Substitutions are subject to approval of the opposing team. A team may either accept or decline a substitution request, but once a substitution request is approved, they may not decline specific qualified players.