DB needs to get rolling before these new games come out..


(SchwaD) #21

The important thing here will be that SD makes this game different than Overwatch & Team Fortress 2.

For me the special thing in Dirty Bomb is, that fast movement in combination with the priority to have a good skill in aiming.

Hopefully SD will not add to much special skills to the mercs like airstrike, mines, nades, autoaim gun etc. or at least limit or nerf this “skills” in a way that still having a good aim is the most important skill and all the special thinks are only additional skills.

At the moment I am a little bit sceptical were the development of this game will drive to…

The autoaim minigun is already very annoying and destroying the game a bit… their shouldn’t be something like that…


(evuze) #22

I’d say the major thing they need to release is match making, so teams can start on a ladder and players, especially new ones, can start playing with people on their level.


(RuleofBooKz) #23

Who cares about other games? We should be really trying to polish this one up to be the best it can. If its a good game that is just fun to actually play for hours on end (like QW qnd ET were) people will Stop QQ about “how long it takes to save up for X” because the games fun and the meta stuff like character or loadout grind then is made worth it.

What will ruin DB isnt other games. It will die if they screw up DB foundations - like not focusing on good Character balance and good gun play.

For example raises right here in this thread: Turret issue -

id like the minigun turret to take a bit longer to lock on to a target. meaning if u round a corner u are not just dead instantly. Even if u need to give the turret a HP buff as a balancer that would be more balanced


(son!) #24

DB already has better comp gameplay than TF2 and likely will have better comp gameplay than OW. And things can still improve with relatively minor tweaks. The problem with DB appears to be the lack of progression-like things that people value highly now, things like MM rankings and items with rarity.
Leveling and XP bars don’t mean anything when your reward for a level/filling xp bars is meaningless.
MM ranking is something easy as those numbers exist (if a real MM system does) and adds a lot of value for competitive players who are desperate to know how they compare to others/are improving, even a rudimentary system with some logic would be greatly welcomed atm.
A good pricing model would tap in to that last thing, items with rarity, and make it carry the game. Unfortunately the pricing model we see now looks like there wasn’t much thought put into how to make the game profitable. So what we get is sd/nexon tapping into the only valuable thing in place atm–the gameplay-- to make their money.


(B_Montiel) #25

[quote=“son!;14535”]DB already has better comp gameplay than TF2
[/quote]

The very first two years of TF2 were awesome. Issues and complains from the comp scene appeared with the release of balance and game breaking weapons. It split the community, and afterwards the awful hats stuff and mannconomy finally ruined it. Before all this, the comp scene was probably one of the best I’ve ever seen and the game was pretty well set for it. Too much content literally killed it. And they kept the good competitive things for cs:go and dota2 without taking time to implement them in TF2. This game was a massive sandbox for valve to try things and they refused to put effort on comp scene. Cash flow above the rest…


(GregHouseMD) #26

Of course Overwatch is going to attract a huge audience. Blizzard games basically come with built-in audiences. Others will just have to decide what it is they want. Nothing I’ve seen of or read about Overwatch indicates to me that they’re anything more than superficially similar. They borrow from similar genres, but to very different extents.


(Kroad) #27

yes overwatch and SD have different target audiences
these two target audiences do overlap however, and the DB players that aren’t interested in OW won’t be enough to keep the game going

having a handful of dedicated competitive players won’t pay the bills, they also need a large “casual” playerbase


(RyuKaiser) #28

The problem with DB, that OW will probably easily cash in on, is the fact that Blizzard is slowly starting to get into the idea that sales are good. When I look on Heroes of the Storm, and I see a hero on sale for $4, my first instinct is to buy. Were all characters $5, I would probably just buy them all. they’ve also got packs as well, something this game desperately needs.

I’ve been hoping they’d release a well-priced pack for all the CB characters so you get them as they release, but no dice. Meanwhile, the Nexus pack in Blizzard’s game gives you 8 Heroes, 4 skins, and 2 mounts, all for $40.

The biggest, hardest hitter, however, is going to be the fact that each character looks incredibly unique. Feels? No idea, never played, but I know Overwatch has it’s own brand, and they’re gonna launch with a ton of playables under their belt. If it goes F2P with a Buy In option that gives all their characters, it’s going to sink DB pretty quickly, especially given how mind numbing the grind in this game is.

I know one of the biggest draws for me with Overwatch is going to be having the ability to change my character whenever I want to. I get incredibly frustrated in this game because pretty much everyone only rolls Assault classes, they have no medics in their loadout slots. This means no medics that round, which means probably a loss. if DB allowed us to change loadouts/characters during the game, I could see it working… but not with the current “3 character slots only” squad thing.


(Darkcola) #29

I just looked at overwatch, didnt even know about this. It looks like a furry made love to TF2’s heavy and came all over the internet and made this game.

It looks like a marketing strategy to include colorful cute mixed with fantasy and furries in an already ESTABLISHED style of play- TF2. I’m not saying it’s bad to have a new TF2 mod out, but it will definitely draw a wider audience due to it’s planned format.

Ditty Bomb is fun but not fun or colorful enough to match a fantasy shooter stealing all that is good from the money making tf2 model.


(immenseWalnut) #30

It actually makes no difference. There are currently dozens of options out there for FPS games to play online against other players. Most of these games are dead though, because the monetisation was done badly, or the game was just plain crap to begin with.

Dirty Bomb may or may not do well in the long term, same goes for Overwatch. If either game maintains a large player base for a long period of time, it will have far more to do with the game actually having long term value instead of which gets released first.

I have no idea if Overwatch will be a half decent game or not, but I already think that DB will die a quick death, as it has little long term replay value in its current state. It needs a lot more maps, and could even benefit from additional game modes if it wants long term replay value (hell, I could even advocate seeing TDM added, just to remove such players from the objective based game modes).


(Glot) #31

and maps will have to be much much more deep. with loads of tactics and counter tactics. Not like now, where you only need to decide - should you go with 3 fraggers and 2 auras, or 2 fraggers and 3 auras??.
clear frontlines, several lines of defence and attacking possibilities (flanking, sneak routes, team-doors??), capturable spawns and selectable spawns - the lack of all this makes it almost impossible to play tactically on all maps on almost all objects.

deep tactical gameplay on well thought maps is the key to longevity.
not mercs (though it helps), not even mods (though it helps even more) and ofcourse not loadout cards (though it…oh…nevermind).


(SchwaD) #32

c’mon Walnut

You want something which makes this game special or just another random shooter?

I don’t think that a lack of game modes will let this game die. Lets compare with the 2 of the most succesfull competitive games at the moment:

many game modes:
LoL - nope
CSGO - nope

so this shouldn’t be a problem, it’s more important that the used game mode is special and makes fun, and yep Stopwatch is a great mode.

And yea, at the moment are not that much maps available. But its still a beta. I just hope they will release an SDK. Their are so many great Stopwatch Maps around already. Hopefully some remakes will join the DB map pool.


(Humbug) #33

and maps will have to be much much more deep. with loads of tactics and counter tactics. Not like now, where you only need to decide - should you go with 3 fraggers and 2 auras, or 2 fraggers and 3 auras??.
clear frontlines, several lines of defence and attacking possibilities (flanking, sneak routes, team-doors??), capturable spawns and selectable spawns - the lack of all this makes it almost impossible to play tactically on all maps on almost all objects.

deep tactical gameplay on well thought maps is the key to longevity.
not mercs (though it helps), not even mods (though it helps even more) and ofcourse not loadout cards (though it…oh…nevermind).[/quote]

true.
I’m really excited how dome plays :slight_smile:


(god1) #34

[quote=“SchwaD;14709”]
CSGO - nope[/quote]
Never touched LoL but CSGO has 4 well made official game modes and tons of others in modded community servers.


(immenseWalnut) #35

Yeah, I agree with you Glottis-3D. I said a while back when I first played this game, that it is very much lacking in depth. Every game feels identical, the only real difference that changes it up is having stacked or balanced teams.

It gets very boring after a while to do the same stuff over and over. I will admit, I do like the maps, in the same way I like TF2 maps (rectangular instead of square), so the nimrods on your team can’t just run off in a useless direction looking for 1v1s, but at the same time, after playing a map for 10-20 matches, they start to get VERY boring as the lack of options we have is detrimental to the long term enjoyment of this game.

And I would rather see a much smaller merc pool, but with lots of options available to each, as it opens up options for deeper gameplay. Instead we have this large merc pool, but with limited options for changing the way a match plays out.

And once more, my distaste for this game boils down to the way they have designed it to make money, instead of making a great game. And this is why I believe it will die very quickly after they go open beta.


(immenseWalnut) #36

[quote=“SchwaD;14709”]c’mon Walnut

You want something which makes this game special or just another random shooter?

I don’t think that a lack of game modes will let this game die. Lets compare with the 2 of the most succesfull competitive games at the moment:

many game modes:
LoL - nope
CSGO - nope

so this shouldn’t be a problem, it’s more important that the used game mode is special and makes fun, and yep Stopwatch is a great mode.

And yea, at the moment are not that much maps available. But its still a beta. I just hope they will release an SDK. Their are so many great Stopwatch Maps around already. Hopefully some remakes will join the DB map pool.[/quote]

I agree with your point about LoL and CSGO, but I don’t agree it applies to DB. The single game mode in DB is NOT that good, it has very little in terms of replay value or longevity. And that will seriously hurt the game in the long run.

So the devs have two options, make the singular game mode far more enjoyable, or go for additional game modes.

Personally, I would prefer the former, I think additional game modes can hurt a good game (splits the population) if the player base is small to begin with. But we need the actual game to be so much more entertaining than it currently is. In any case, they need to choose one of these options if they want this game to last longer than a few months.


(Zenity) #37

@CeciliaCain You currently can buy all the content in the game for $20 (you’ll have enough gold for Bushwhacker if you don’t spend it on cases). How is that not a good bundle? I am sure there will be many more bundles and sales as more content is being released.


(Humbug) #38

[quote=“immenseWalnut;14715”][quote=“SchwaD;14709”]c’mon Walnut

You want something which makes this game special or just another random shooter?

I don’t think that a lack of game modes will let this game die. Lets compare with the 2 of the most succesfull competitive games at the moment:

many game modes:
LoL - nope
CSGO - nope

so this shouldn’t be a problem, it’s more important that the used game mode is special and makes fun, and yep Stopwatch is a great mode.

And yea, at the moment are not that much maps available. But its still a beta. I just hope they will release an SDK. Their are so many great Stopwatch Maps around already. Hopefully some remakes will join the DB map pool.[/quote]

I agree with your point about LoL and CSGO, but I don’t agree it applies to DB. The single game mode in DB is NOT that good, it has very little in terms of replay value or longevity. And that will seriously hurt the game in the long run.

So the devs have two options, make the singular game mode far more enjoyable, or go for additional game modes.

Personally, I would prefer the former, I think additional game modes can hurt a good game (splits the population) if the player base is small to begin with. But we need the actual game to be so much more entertaining than it currently is. In any case, they need to choose one of these options if they want this game to last longer than a few months.

[/quote]

seriously the game mode is freaking awesome…
you still see people playing enemy territory and it’s 12 years old.
the maps just don’t fit the gamemode at the moment


(RyuKaiser) #39

Because I can spend $100 on Marvel Heroes to get the next 12 characters to be released, including perkslike extra stash space and respec potions as well. $120 buys them all AND their costumes. Basically, what I want is something that lets me just “buy the game” for a price that feels like I’m getting a deal.

I don’t mind buying yearly packs that give me everything coming out, as long as they’re transparent about what we get, and it’s enough to get me hyped. What I do mind is paying $10 per character, and only getting that character. Nevermind the fact that Marvel Heroes characters all have tons of different abilities (entire skill trees, it’s a Diablo-style game).

Alternatively, if they’d just flatten the money needed per character to $5, I’d stop grinding and just buy the characters outright from now on, most likely. As it stands now, I’ll be grinding for 20 to 30 days on Daily Missions just to afford a 50k character, and if it’s going to be like that EVERY MONTH, well… yeah. I’ll likely drop off and lose interest, especially as the roster expands.


(NuclearSharkhead) #40

[quote=“chickenNwaffles;14470”]Overwatch will essentially kill dirtybomb. Overwatch has too much hype surrounding it and at day one, it will have more players than DB will ever have.

SD has to make a move (open beta and release all mercs), or else the game will die.[/quote]

Apples and oranges.

And we haven’t even TASTED the orange yet. :wink: