DB modes ?


(H2OScorpion) #1

there was lot of people asking about adding new modes like CTF , etc, and here’s some ideas of new game Modes and it’s description

description ::::

triple threat : 3 teams :smiley: ::: 3 team fight each other and last team who survive will be the winner

Last Man Standing : 1 vs all B) ::: everyone on his own fight for your life no bases just spawn point 1 death each player and the last player who stay alive will be the winner … ( 10 rounds or more depends on the server ) for more info visit forums.dirtybomb.nexon.net/discussion/24310/elimination-mode#latest

CTF : capture the flag >:) ::: features both RED and BLU bases, each containing its own Flag The goal for both teams is to capture the enemy’s Flag until they have reached the game’s capture limit (default limit is 3 captures) while preventing their enemy from achieving the same.

triple threat Execution :# ::: the defense team has more players and they have to eliminate 2 attacker teams if the defense team been eliminated the attacker team fight each other and see who survive and the team who survive will be the winner

Domination Control Point : capture all control points o:) ::::: Both teams start with no controlled points, and all points start out neutral. The team that captures all control points wins . if the times runs out the team that have more control point wins


(onLooSe) #2

I’m so tired of these far-fetched polls… there should be some limitations on this… @Amerika @Faraleth

First they need to fix the numerous problems with the game performance, bugs, server problems… etc, so ppl would stop leaving the game for good. After that they need to make the game only with mm and not the broken server browser where ppl can leave all the time without proper punishment for breaking the non existing balance.

And last but not least… market the fixed product.


(XavienX) #3

CTF is like the most fitting mode for DB IMO, then followed by domination, but I feel domination is gonna result in noobs calling for explosive nerfs.


(watsyurdeal) #4

We definetely need a Headquarters/KoTH mode.

How I imagine it working is this.

  • The team who captures the headquarters, will not receive another spawn wave until the point is destroyed.
  • The opposing team gets spawn waves until the headquarters is destroyed.
  • The first team to hold quarters for a grand total of x seconds wins. Each quarters is 3 * the spawn wave length, x time to win the match is 9 * the spawn wave length. We could also just have a simple time limit of 10 minutes.
  • Objective Specialists can capture/destroy headquarters more quickly, emphasizing their usefulness in this game mode.
  • Point are chosen randomly, and no point can be repeated until all points in the map have been used. So say you have point A, B, C, D, and E on the map, if point A is used, then it will not be used again until B, C, D, and E have had a chance to go.

(Apofenas) #5

I’d prefer capture objective game mode from a suggested list.

However i’d also suggest 2 other game modes:

-Coop. Basicly same objective, but with real players attacking and bots defending.
Bots should be soldiers like the one in Scrubs trailer. And have about 4 types:
1)Combat with 160 hp, one nade with similiar to Nader’s one
2)Medic with 100 hp, small medpacks and defibs
3)Engineer with 120 hp, objective specialist and single proxy mine.
Similiar speed and size of fire supporter. Act like simple soldiers on battlefield - hide in cover, do objective, help each other, throw granades in groups of enemies, but not jump around like crazy monkeys or suicide into enemy like real players do in pubs.

With this there is no need to create new maps and practicly new game modes. Only need to implement AI in the game. Easier said than done, right?

-Assasination. Similiar to execution game mode. This time the aim is not to desroy/defend Pylon, but to kill/defend member of Defender team. Best player of Def team becomes target, gets like 40-50 hp boost to max HP on his merc and tries not to die.
Also add objective/stopwatch map with same objective, where you need to kill/defend such target.


(Sithas) #6

If they just made a baserace mode, I would be so happy.


(Jesus) #7

Oh Father, Im sure by going back in time we can find at least 5 poll on the exact same thing


(Dagasawr) #8

Im pretty sure ctf will be a thing at some point right


(Dagasawr) #9

[quote=“Watsyurdeal;151904”]We definetely need a Headquarters/KoTH mode.

How I imagine it working is this.

[list]
[] The team who captures the headquarters, will not receive another spawn wave until the point is destroyed.
[
] The opposing team gets spawn waves until the headquarters is destroyed.
[] The first team to hold quarters for a grand total of x seconds wins. Each quarters is 3 * the spawn wave length, x time to win the match is 9 * the spawn wave length. We could also just have a simple time limit of 10 minutes.
[
] Objective Specialists can capture/destroy headquarters more quickly, emphasizing their usefulness in this game mode.
[*] Point are chosen randomly, and no point can be repeated until all points in the map have been used. So say you have point A, B, C, D, and E on the map, if point A is used, then it will not be used again until B, C, D, and E have had a chance to go.
[/list][/quote]

I like this idea and we could even have like a single hill Koth:

  • You would have a almost symmetrical map (maybe have diffrent static props to help define where you are on the map) that has and container of something important (e.g. weapons or some sort of equipment)
  • instead the the player only having one spawn wave when the point is caped you would have the team with control of the point on a longer spawn wave (to try and help the attacking team get a small foot hold so maybe not a full long spawn maybe just like a 10 sec spawn im not sure)
  • You would have two timers (one for jackal and one for CDA) and they would start with 5 minutes on the clock and the timer of the team that is holding the point will count down and the first team to 0 wins (lets say if jackals win a jackal helicopter would come extract the container that is on the point)
  • Also the point would play like the forward spawn on terminal but both teams can cap it at the start and then after that the team who lost the first fight would have to try and contest it.(and maybe the cap can be paused if a member of the other team is in the cap radius but I’m not sure how well it would work because players could just play off revives.)

(Orivar) #10

Capture the flag wont be fun with all the mines and the campers we have in the game…


(Black) #11

I personally don’t think a CTF gamemode will go good with any FPS with a class based system.

Firstly, having a CTF mode would mean all heavy mercs thunder, fragger, and rhino are completely impractical due to their slow speed.
Secondly, everyone is going to pick the small fast mercs, proxy, sparks, and kira and it’s just going to be the same monotonous and frustrating gameplay.

No one is watching the flag. Proxy runs out of nowhere, grabs it, sprints past everyone, and scores.
That’s going to be the game in a nutcase.


(Derpfestor) #12

I really want a PVE mode… but that’s of course a pipe dream.


(brennanfreak) #13

Just watch your back when I got the flag…


(Mc1412013) #14

i would like them to make a tag team mode where if one merc gets gibbed u auto spawn into your next merc(in the order u specify) where u died or close to it. each merc has a cool down so if u die too fast and blow through all 3 mercs u have to wait till the first merc downed finishes there cool down. and if u die before the next mercs cool down then u have to wait.


(TheVulpesFox) #15

No more 1 life only suggestions. Please.
I kind of like the idea of the triple threat but change it so that it is more like objective.
Maybe something like each team has to grab a data core near the enemy teams spawn (not too close) and then deliver it back to your own base. This way you have to guard and attack the enemy at the same time and strategically distribute your team.


(Reddeadcap) #16

I know it’ll hardly be liked and will probably never happen but I like the idea of a PVE mode in Dome or other larger maps. 6-8 Defenders vs 20 or so bots that never stop respawning.
Every bot fires with great accuracy, have high health and are special models meant to be Jackal or CDA goons.
All have a personal aoe healing device like an Aura’s healing station and long range revivers like Sparks and they all self revive if they aren’t finished off like Phoenix.
The bots all interact as if they’re objective specialists and every now and then powerful version of specific mercs would spawn.

Examples
5,000 health Rhinos that walks at his regular speed with his minigun revved and it’ll never overheat.
2,500 health Naders that never runs out of grenades and have airstrikes fall where they’ve died.
2,500 health Phantoms that attacks constantly with smgs or swords while never losing their invisibility.

Outside of that, I love @Watsyurdeal KoTH/HQ mode idea or some CTF or 1 flag mode, where players need to bring a flag in the center to their base in this case Virus/EMP objectives.


(doxjq) #17

Honestly I think a double sided 1 flag CTF mode would work better than ordinary CTF in Dirty Bomb, just because of the way the mercs are balanced out.

I’m all for the ordinary modes that would work though. At least CTF gives some merit to all mercs involved. You still need your medics, you still need your objective specialists, you still need speed and brawn. People suggesting modes like Slayer and Team Deathmatch just don’t seem to grasp how Dirty Bomb is played lol.


(Haki) #18

[quote=“Black;152103”]I personally don’t think a CTF gamemode will go good with any FPS with a class based system.

Firstly, having a CTF mode would mean all heavy mercs thunder, fragger, and rhino are completely impractical due to their slow speed.
Secondly, everyone is going to pick the small fast mercs, proxy, sparks, and kira and it’s just going to be the same monotonous and frustrating gameplay.

No one is watching the flag. Proxy runs out of nowhere, grabs it, sprints past everyone, and scores.
That’s going to be the game in a nutcase.
[/quote]

While I do agree that the heavy mercs would be used less, I don’t see that as a negative.
It would be a nice change to have a mode where you would actually WANT the squishy mercs, unlike in comp where you basically rely on 110+hp mercs only (I know there’s exceptions).

I would even go as far as implement a category system, where you could have servers for XY hp mercs only, or certain class mercs only. this is a goofy fun times idea of course