So after a long time of the same ruleset and alot of casual discussions with some devs, a certain variation on a more ‘moba’ style draft mode came up repeatedly and we felt like setting up a small playtest for it. For all matches teams were evenly balanced(we ‘premade’ teams with Oksii and x3onn as captains as I already explained the basics of the rulesets to them before hand, and myself as ‘host’ to try and help make things abit more fluent, to try and get the most balanced teams instead of drafting players like in a pug)
Explanation of the rules used:
A ban and draft phase where players pick a ‘Main Merc’ that they play the whole game instead of their normal 3 Mercs. Captains pick two extra ‘subsitution’ Mercs with their default loadouts that any player can swap to at any time but ‘1 of each merc still applies’. So if player A swaps to subsitute merc A, player B/C/D/E cannot swap to sub merc A anymore until player A swaps of the sub merc.
Bans are applied to both teams, example: team A bans Aura, both teams cannot use Aura.
‘Mirror Picks’ are allowed, example: team A picks Sawbonez, team B is also allowed to pick Sawbonez.
The core idea is to make what Mercs are brought onto the field more important and/or give it more depth between teams, while also ‘soft’-limiting some things like overall spam etc.
edit: apparently you cannot see the images without a Warchest account, this is imgur link with the drafts for all the games!: https://i.imgur.com/aCgA5FB.png
In the first two games we used this draft format and the mercs are the picks and bans for that game.
GAME 1, Bridge:
GAME 2, Chapel:
These games kind of turned out in what I’d consider "not much variation from normal pugging/competitive rules. Ofcourse this is in part due to this being literally the first games played with these rules, so picks and bans were quite conservative, but with how limited the impact of character specialty is in DB I don’t believe this would change drastically over time.
In game 3, to try and see if it mattered, we added two bans before the subsitution picks to see if this influenced gameplay much:
GAME 3, Dockyard:
Rules are the same as for the game 1 and 2 except an additional ban.
The only ‘notable’ thing in this particular game was that due to how bans turned out both teams had only 1 Fire Support(Stoker) so the EV stages were basically over as Stoker isn’t particularly good at dealing with it, both teams said about the same time overall. Overall it didn’t feel very different than game 1 and 2 outside of having to think slightly more about the overal mercs available and working with what is available.
In game 4 we went a bit more drastic with the rules to try and change it up:
Game 4, Bridge:
Here we removed the bans entirely, but Mirror Picks were not allowed. So for example x3onn’s team picked Sawbonez, Oksii’s team was not allowed to use Sawbonez at all, all game.
This was imo the most ‘interesting’ strategy wise, because after the first few picks you really need to pick what you can still work with. In x3onn’s(the team I was on) team we realized we had the more defense favored team early on and we ‘focused’ into it with Guardian as the last pick to try a defense focused strategy. Didn’t really work out because we struggled to gain control of the map to make it work. This was still a close game too though, but I think in big part due to the weirdness of the mercs on the map causing a bit of a snowball.
That’s the summary of what we played tonight, I’ve asked everyone who participated(but this is open for anyone to share their thoughts on ofcourse), to leave their impression and thoughts. I’m hoping to make these kind of ‘playtests’ more frequent with more variations of rulesets to see what feels best and more importantly what feels ‘right’ for DB.
Thanks to the players who joined in today
x3onn ©
Oksii ©
Mordrag
Silentrage
deathslayer
Alek
SB
carniee(game 1+2)
Mot
r0NNiM(game 3+4)
adeto(‘hostbot’ :D)