I can agree to some extent, however only 2 game modes feels rather limited considering the f2p market. 2 official main game modes however is fine by me, especially for something like a ranked system. These would definitely be OBJ and SW. Other modes should be allowed to operate as well though, and mod support on top of that. As far as server joining options, a lot of people from these games demand dedicated servers that they can host themselves. Having a quick join que like LoL for a pub/ranked system however would be an excellent feature for creating more balanced games as well as allowing people to compete on a pub level and climb the skill groups. I can see both systems being combined or simply running side by side and satisfying the masses.
Excerpt of my thoughts/ideas on the subject from previous threads.
[QUOTE=INF3RN0;416936]I’ve listed these before, but I really think that a good system of allowing a player base to have a solid set of server type options, as well as offering stepping stones to higher level play and match making would offer a great means of building a strong player base. These ideas are stolen from other games mostly, but pretty much coincide with what your listing here Sock. I can see myself wanting to use about all these server types depending on my mood, as well as finding balanced games and challenging myself with a ranked ladder system. I would also add that a seasonal system on ladders would allow players who had improved, but were still stuck in lower division games to successfully transition to the next level (see sc2/LoL).
-Clan server list (player bought/managed servers) w/ quick join
This is for the traditional ET players and clans who want full control over server management. These games may not offer consistent balanced games, but they are non-biased towards players who don’t mind it and just want to play with friends. These would also be used for scheduled clan matches or competitive tournaments, and custom server configurations.
-Normal/Hardcore Mode Matchmaking Queue (differ in terms of spawn timers and other settings that might be too ‘hardcore’ for newbies)
Matchmaking based on collected player data/statistics (placement matches to begin perhaps). These would offer unranked games for players seeking their skill niche and other players of equal skill in a pub environment. Normal/Hardcore modes allowing players to slowly transition into more intense/complicated modes of play, and eventual ranked pug style matches.
-Ranked Ladder Solo Matchmaking Queue (maybe up to 2 friends for joint queues)
A mode of semi-competitive play where random players of equal skill are matched and must attempt the best adhoc teamwork possible in order to achieve victory; and work their way up the ladder. This would be the most intensive way for players to find self improvement and hopefully choose to participate in competitive events and form teams with the players they meet on ladder.
-Hardcore Mode Clan Matchmaking
Unranked matchmaking between clans of similar win% in different divisions of skill level. This would be less competitive than Ranked mode, but would offer new/casual clans to test the waters, find improvement, or just have fun unscheduled matches with those of equal skill.
-Clan Challenge Mode
Allowing players to challenge another clan of any skill level to an unranked scrimmage.
-Ranked Clan Matchmaking
The highest form of organized play, where clans compete via ladder match making for the top ranking.[/QUOTE]