DB backstory


(.FROST.) #1

Sorry in advance guys, if there’s allready a similar thread out there*. But I’ve wondered if and how SD thought to convey the overall story of DB. Of course it’s interesting to just tell the story through the different maps and their introductional speech, just like it allready is, but I for myself would like to see/hear/read a little more secondary stuff from time to time.

Possibilities would be:

-unlockable audio-/video-/text-files

-prerendered cutscenes

-a novel(PDF, or print)

-as I’ve allready suggested; a comic(PDF, or print)

-unlockable, narrated motion comic(like in Borderlands’ introduction vid, though in DB’s style of course), or
loading-screen type concept art, narrated from the off(uhm ya, pretty much like in Brink…again :wink:)

*I know, I wrote something about a potential DB comic a while ago, but this time It’s more of a question, than an implied suggestion.

PS:I guess through the time of DBs production, there must have accumulated thousands of physical and digital pages of art wich will never be used, or seen again, after the game’s release. It’d be great to have that stuff “recycled” in some form.


(.FROST.) #2

So far, I think I’m only one of a few peeps who are actually interested in more background story, than provided with DB’s maps and their objectives. But maybe not, maybe there are more, I don’t know.

I thought it would be kinda cool, if the mercs wouldn’t just look badass in a variety of ways, but if each one would come with a personal data sheet, and the whole set would come with an overall vita(what they’ve done in the past, what their specialities are, etc., etc., stuff like that …). Nothing too fancy, just a couple lines, and an outfit that reflects all that. And to emphasize this I think it’d be great, if not only the mercs themselfs were unique, but if the whole set have an overarching theme going on. You know, like more effed up looking teams, like those Stalkers from Stalker:Shadow of Chernobyl, or more grim and almost robotic like teams, like the Authority guys from Rage, or an entire set of cyborgsB[/B], or a group of CDA contractors. Every merc should be immediately recognizeable as part of a particular merc team, that not only has it’s unique background and visual theme, but also related abilitiesB[/B], even though varied, depending on your particular class.

B[/B]Not the cheesy ones, I mean really cool cyborgs. I bet SD’s artist would know how to make them standout from your crowd of friendly neighberhood cyborgs

B[/B]Like the element weapons from Borderlands, but in a way, that’d fit DB’s overall tone. Like say; in one group each merc has abilities, somehow related to fire, the other group is generally better with explosives and another group emphasizes on technology and electronics. Another group has more passive abilities and one group(i.e.the Stalker guys) have more makeshift looking stuff to their disposal.


(ailmanki) #3

While I don’t care for the backstory - e.g. when its there I don’t read it probably - I will definitely miss it if it ain’t there. Akward but so it is.
A backstory gives everything a deeper touch. Unless its just a rushed bad backstory.

It should probably be something very simple, but never fully revealed. Like a couple which divorced and now hates each other and tries to get control of london before the other does.
And from that main Arc all the mercs, weapons locations, can derive there story.


(.FROST.) #4

[QUOTE=ailmanki;457116]While I don’t care for the backstory - e.g. when its there I don’t read it probably - I will definitely miss it if it ain’t there. Akward but so it is.
A backstory gives everything a deeper touch. Unless its just a rushed bad backstory.[/QUOTE]

Yes^

[QUOTE=ailmanki;457116]It should probably be something very simple, but never fully revealed. Like a couple which divorced and now hates each other and tries to get control of london before the other does.
And from that main Arc all the mercs, weapons locations, can derive there story.[/QUOTE]

No^


(acQu) #5

Yes, imo the background story is an important requirement to enhance the gaming experience. After all, it is just a piece of the puzzle to create a world with meaning. I understand some want to just pew pew, but the assumption that you don’t want to dive into a fairly meaningful world as a gamer is not what a dev should make: aka just derping create something so they can pew pew. I feel spoiled a bit when that happens.


(DB Genome editor) #6

The backstory is what gives meaning to the whole thing. Just like I prefer games that have actual objectives (as opposed to just murdering everyone wearing a different color), I also prefer to have a coherent backstory to go with it. It doesn’t have to be convoluted, just put things in perspective and give them some sort of sense.

But if SD wants to go all out and flesh out a complete backstory for the game, perhaps even one that will evolve over time as new maps and/or new mercs are introduced, then that can also become an attractive side to the game in itself and a source for things like web comics which can help attract or retain customer interest.


(.FROST.) #7

[QUOTE=Djiesse;457210]The backstory is what gives meaning to the whole thing. Just like I prefer games that have actual objectives (as opposed to just murdering everyone wearing a different color), I also prefer to have a coherent backstory to go with it. It doesn’t have to be convoluted, just put things in perspective and give them some sort of sense.

But if SD wants to go all out and flesh out a complete backstory for the game, perhaps even one that will evolve over time as new maps and/or new mercs are introduced, then that can also become an attractive side to the game in itself and a source for things like web comics which can help attract or retain customer interest.[/QUOTE]

Exactly what I was talking about. Nothing fancy, just something, that ties everything DB tighter together and creates some kind of universe for this new IP.


(Mustang) #8

I hope you guys don’t think Bongoboy only has employment for his dashing good looks?


(DB Genome editor) #9

I actually laughed out loud :smiley:


(.FROST.) #10



(stealth6) #11

[QUOTE=.FROST.;457330]…


[/QUOTE]

http://www.splashdamage.com/people/edward-s

From what I’ve gathered from previous topics, Bongoboy is the guy tasked with creating the backstory.


(.FROST.) #12

[QUOTE=stealth6;457342]http://www.splashdamage.com/people/edward-s

From what I’ve gathered from previous topics, Bongoboy is the guy tasked with creating the backstory.[/QUOTE]

Ah ok, thanks.Can’t give you a rep though; the forum says I have to spread some rep around before I can give you another one:wink:


(Kl3ppy) #13

I hope there will be a story connecting the maps and give a reason why we fight in DB. “Story” like in ETQW is enough for me :slight_smile:


(Mustang) #14

@ .FROST.

You probably missed this and might enjoy it: http://forums.warchest.com/showthread.php/36690-Watch-Ed-Stern-Discusses-Story-in-Games-at-Rezzed#post454140


(.FROST.) #15

[QUOTE=Mustang;457383]@ .FROST.

You probably missed this and might enjoy it: http://forums.warchest.com/showthread.php/36690-Watch-Ed-Stern-Discusses-Story-in-Games-at-Rezzed#post454140[/QUOTE]

Actually I already downloaded it when I read badman’s post, but didn’t found the time to watch it. So I’m watching it now; thnx for the reminder:wink:

Liked what Ed said at minute 36:55. People don’t need much to fall for something, just little hints here and there. You don’t have to go super complex, or ueber realistic. In that regard, DB’s maps and characters are already enough to tell a story for something, that is, after all, a hardcore mp-fps game. BUT on the other hand there’s the fan in me who feels, it would be a bit of a “waste” to leave something with that much dramatic potential pretty much untouched.

I’d like to know/see more of DB’s London, the mercs and the CDA and their agenda. But to please everyone, that’d have to be completely optional ofc(aside from new maps naturally). It would also be a cheap way to expand and establish DB as some kind of brand(i.e. like Mas Effect and it’s N7 line). SD could sell background story together with production art; maybe using some kind of inhouse reader-program, that is cloud based, so that stuff wouldn’t end up as torrent files. Maybe that stuff could also be unlockable. Hardcore fps guys prolly wouldn’t care, but they wouldn’t necessarily care for all the cosmetic stuff either.

As I’ve also mentined above, I wanted Brink to be my game, wich I would devote most of my mp-time to, and the growing Ark was a great way to keep me and other players interested for years to come. Now London is quite a bit bigger than the good ol’ Ark, but maps just don’t grow like plants, they take their time and effort to be done; and since the usual gamer isn’t very patient and other new stuff comes out, literally on a daily basis, there needs to be something players can identify themselfs with. To exaggerate things a bit; I think it’d be awesome, if DB would get to be some kind of lifestyle(at least in the virtual world). You know, something so well established like CSB[/B], WoW, Mass Effect, Starcraft, or real life sports.

You know peeps all over the world run around with shirts of their favorite sports teams, I’d like to see this happen with video games too, especially with e-sport games(though it might confuse/irritate some people when they see you running around with a shirt, that has “Dirty Bomb” written all over itB[/B]). A shirt, like from a football player, with the name and style of a particular merc team and the name of your favorite merc on the back, that’d be quite cool.

B[/B]CS(especially 1.6) might be something, that came completely without any secondary stuff* of any description, but this game is also a living fossil, and I have my doubts if something that pure would still work today.

*then again, CS itself was the “secondary stuff” to Half Life, though not really expanding on Gordon’s universe.

B[/B]I know, that SD is already working on such shirts, I just wanted to expand a little on the idea of e-sport shirts. I think it’s kinda important, that some of them are more decent than others, so you can really wear them in public, even at work and without having people think you still live in the basement of your parent’s house(especially if you are an old geezer like myself:wink:). Again, just little hints here and there. There’s a time for hoodies full of art and times for polo shirts with a decent game logo on the chest pocket. I’d buy both ofc.


(Dormamu) #16

At the moment there is no story to go on with DB. The same skins for both factions (if their will be 2 factions)sure doesn’t help with the story :smiley:
Another thing is that the game plays in the future, so it will be good if you explain most of the stuff, what happen, why, what’s your part in this, why do you fight, etc. For a game playing in a past you can skip some of those parts, you already know some stuff from your history classes or history channel.
Brink had a great story, with both factions explained, i would have loved to watch as a tv show or a movie.
In SP games or RPG games i love to have a great enemy, the greater the enemy you facing the greater your reward will be (if you win). I don’t see ME1 without Saren Arterius, Morrowind without Dagoth Ur or KOTOR without Darth Malak :D. So, i will love to have someone like Scolar Visari form Killzone 1, commanding the CDA
I personally don’t want some little hints here and there, i wish for a super complex, top of the line, magnificent story experience in DB :D, every time i here the commander voice i need to think:“Should i prepare to be eaten by The Makron?”