Hey @ all,
for some strange reason these dark patches popped up out of nowhere:

The whole room is well-lit with 8 lights (light 50; fade 0.2, slightly yellowish) that overlap nicely. Its only on this kind of surface/texture too, the rest of the map is well :eek2:
My compile settings: q3map2 2.5.16, front-end-tool is q3map2build,
BSP: -meta, -v VIS: -v LIGHT: -fast, -nocollapse, -patchshadows, -v, -samples 2 (-bounce 2 makes no difference), no problems in LIGHT stage except for 2 lines with “WARNING: Lightmap texture coords out of range”.
lightgrid in worldspawn is 128 128 64
Any help appreciated 

It creates the lightmaps in etmain/maps/mapname.