just a quick question. i was looking at the tga files for the alpha textures in the pak0.pk3 for enemy territory, and something i found a bit strange is that in each file i looked at, the actual image portion of the texture was black… is there a reason for this? just seems strange to me. i realize that the alpha channel needs to be white on black, but i guess i don’t understand why the main image portion (fence_m06.tga for instance) is black until i crank up the contrast.
and before i forget this question later, is it possible with shaders to make an alpha texture volumetric? what i mean is, could the alpha texture repeat on the insides of the brush as well? i ask because i had thought to include an area in my map with clouds of mosquitoes (lil black dots, haha), but it would seem that using alpha textures would just make surfaces of a brush have the little nasties on them, instead of giving the true effect of a cloud or swarm of them.