Darji (first playable) is out!


(Loffy) #1

Hi!

Darji (first playable) is out: http://www.pcgamemods.com/5245/


Darji is a capture-the-flag map. It has 2 bases: One Axis and one Allied. The bases are identical, with each having 7 flags and a goal-zone. The goal-zone is a truck.

Darji est une carte spécifique au type de jeu “CTF”. Elle contient deux bases, une pour les forces de l’axes et une pour les forces alliées. Ces deux bases sont identiques.

Darji ist eine Capture-The-Flag Map mit 2 Stützpunkten: einer für die Achsenmächte und einer für die Allierten. Beide Stützpunkte sind identisch und jeder hat 7 Flaggen und 1 Zielzone - einen Truck.

The objective for you and your team-members is simple: Run into the enemies base, steal one of their flags and bring it all the way back home to your goal-zone.
Place it in your goal-zone by jumping into the Truck whilst holding the flag. Your team will get 1 point for each enemy flag it places into your truck.
It is only possible to steal one enemy flag at a time. You and your team-members cannot steal 2 or more at the same time.
Furthermore your truck will become “invisible� whenever the enemy steals one of your flags, which means you cannot score points as long as the enemy has one of your flags.
The team which has captured the most flags, when the time limit is hit, wins the game. The game is a draw if the score is equal (0-0, 1-1 etc.) at full time.
If a team captures all 7 flags, before the time limit is hit, the game will stop and that team becomes the winner.

Chacune de ces bases contient 7 drapeaux à capturer. La zone de dépot des drapeaux capturés est le camion se trouvant dans votre zone.
L’objectif en tant que membre d’une équipe est trés simple: il vous suffit d’investir la zone ennemie est de capturer le drapeau et de le déposer dans le camion qui se trouve dans votre zone.
Pour chaque drapeau capturé, votre équipe remporte 1 point. Pour corser le jeu, vous ne pouvez voler qu’un seul drapeau à la fois.
De plus lorsque l’équipe adverse a capturé un de vos drapeaux et ne l’a pas encore déposé sur son camion, alors votre camion devient invisible et vous ne pouvez pas marquer tant que vous n’avez pas récupérer votre drapeau capturé par l’équipe adverse.
Bien sur l’équipe gagnante est celle qui a capturé le plus de drapeaux dans le temps imparti. Si à la fin de temps imparti, le score est à égalité, alors il y a prolongation de temps. Dans le cas ou une équipe capture les 7 drapeaux avant le temps imparti, celle ci est l’équipe gagnante et la partie est terminée. ([RW]FRED)

Das Objektive für dich und Deine Team-Member ist einfach:
In die feindliche Stützpunkte eindringen, eine ihrer Flaggen stehlen und sie den ganzen Weg zurück in die eigene Zielzone bringen.
Plaziere sie durch einen Sprung in den Truck während man die Fahne hält in der Zielzone.
Dein Team bekommt einen Punkt für jede im eigenen Truck platzierte Flagge.
Es ist nur möglich eine feindliche Flagge zu einem Zeitpunkt zu stehlen.
Du und Deine Team-Member können keine zwei Flaggen zum selben Zeitpunkt stehlen.
Desweiteren wird euer Truck unsichtbar, wenn der Feind eure Flagge stiehlt.
Das bedeutet, das man nicht punkten kann, solange der Feind im Besitz eurer Flagge ist.
Das Team, dass die meisten Flaggen gesichert hat, wenn die Zeit Limit abläuft, gewinnt das Spiel.
Das Spiel ist unentschieden, wenn die Punktzahl nach Ablauf der vollen Zeit gleich ist (0-0, 1-1, etc.).
Das Spiel wird beendet, wenn ein Team alle 7 Flaggen sichert, bevor die Zeit Limit abläuft und dieses Team ist der Gewinner.

Je tiens à remercier particulièrement ces personnes pour leur aide de traductiion/Ich möchte den folgenden Personen für ihre Hilfe bei der Übersetzung danken/I want to thank the following persons for their help with the translations: HelmutKohl***, Kendle, nUllSkillZ, [RW]FRED, Ragnar-X, sogge, TaZzMAjazZ!

This map is based on an old UT-map called Darji Outpost 16-A, released by Epic.

Enjoy!
// Loffy


(MadJack) #2

Pretty nifty Loffy! I like that!

I have that tree pack you’re using and you should darken their TGA because they look too bright. If you want I can zip mine and send them to ya. :slight_smile:

Keep it up! :smiley:


(Loffy) #3

Oh, that would be perfect! Here I am: loffyswe [at] yahoo.se
Thanks MJ!


(MadJack) #4

Sent :slight_smile: Tell me if it’s what you’re looking for.


(Loffy) #5

MadJack, it worked just fine - thanks!


// Loffy


(MadJack) #6

\o/ :smiley:

Big difference! :slight_smile:

hmmmm I think I’ll post that liveoak.tga on my site…

EDIT: The file liveoak_madjack.zip has been posted on my site if anyone wants it.


(Ifurita) #7

nice idea - I’m working on a CTF-type map too - I might just steal some of your ideas.


(DG) #8

mmm multi-ctf with a few twists, interesting :smiley:

ps. what sthe intended teamsize?


(Loffy) #9

Hi!
I’ll try to make and release a prefab too, with script and all entities.
This map is for large servers with lots of people playing. I’ve disabled field-op, to stop air-strike spamming. (there is a huge “clip weapon” that covers the sky, which makes the use of air-strikes (and mortars) impossible.)
// Loffy


(Ifurita) #10

Funny, I’m making an all indoor map.


(LaggingTom) #11

Just put a piece of cheese in the map… for me.


(MadJack) #12

Loffy, afaics you don’t use rain or environment so why not remove that clip and delete the tracemap instead? I would be pissed if I’d throw a nade to see it dissappear in the sky. No tracemap = no Airstrike/Artiliry and no mortar…


(Loffy) #13

Ah, I’ll try that! If it works (which it probably does), I’ll have it in the next version.
I will also do a full light compile, to get better shadows.

(Im listening to Niel Young atm. Im pretty sure he signs "Keep on MAPPING in the free world.)

// Loffy


(Java.Lang) #14

You could also just remove the “sky” surfaceparm within the sky shader. That too should disable airstrikes.


(Loffy) #15

Thx for the idea! Will try it.
The map is running atm, at 213.112.91.113:27960.
// L.


(eRRoLfLyNN) #16

Looks good Loffy, hope to get a game soon!

For LaggingTom: http://www.fencerecords.com/tunes/pd_cheese.htm


(LaggingTom) #17

Thanks Errol. It’s on the “To Buy” list right after replacing my TNT2.


(Loffy) #18

Hi
The map crashed the server over at Shit-Storm yesterday. I think it has something to do with the spawn-points (team_ctf_redspawn and team_ctf_bluespawn). I have 60 for each team. First 20 have scriptname X, next 20 have the scriptname Y and the last 20 are named Z. All X:s are close to the home-base. The Z:s are far away from the base. The Y:s are somewhere inbetween the X:s and Z:s.
When a team scores the first “goal”, all their X:s are removed. (command remove X in script). Second goal will remove all Y:s. (The idea is to make it harder to defend the base.)
The Z:s are never removed.
There is 1 yellow blob (team_wolf_objective) for each team.
Every team-ctf-redpspawn and -bluespawn is set “invulnerable 1” and “startactive 1”.
I think it was this remove X and Y-scripting that created the crash. My “proof” is the fact that the game stalled when a team scored. And the fact that the map works on smaller servers. The Shit-Storm servers have 20-25 players on each side. Ergo it must be the spawn. Or?

Is it insane to have a total of 60 team-ctf-redspawn (-bluespawn) for each team?

(mental note for loffy: make simple map next time.)

// Loffy
“Oh, I’ll never get a well paid job in the gaming industry now! I’m stuck, as a college teacher, for the rest of my life!”


(neotic) #19

Wish my college teachers mapped, we’d have something to talk about :smiley:


(PeteSpeed) #20

Love your map m8 its original has attention to detail and is fun to play :clap: its just not suited to large servers maybe, i expect the problem will get sorted one way or another, dont panic lol.
When i win the lottery you can come and work for me for sure :drink: