I hate this kind of mistakes>… I how come !!! I am clipping of the crates that the engeneers are using to construct something… I use clip metal (script mover) with targetname and scriptname for example construction_materials and enter this code for the construction:
////axis most
axisbridge
{
spawn
{
wait 200
constructible_class 3
trigger self startup
}
buildstart final
{
}
built final
{
setstate bridge1 default
setstate construction_materials invisible
setstate construction_materials_clip invisible
// Some kind of UI pop-up to alert players
wm_announce "Axis team has built the Bridge!"
wm_teamvoiceannounce 1 "islandfull_axisbridge_cons"
wm_teamvoiceannounce 0 "islandfull_axisbridge_cons"
}
decayed final
{
trigger self startup
}
death
{
trigger self startup
// Some kind of UI pop-up to alert players
wm_announce "Allied team has destroyed the bridge!"
wm_teamvoiceannounce 1 "islandfull_axisbridge_dest"
wm_teamvoiceannounce 0 "islandfull_axisbridge_dest"
}
trigger startup
{
setstate bridge1 default
setstate construction_materials default
setstate construction_materials_clip default
}
}
The whole comes when i enter the game > the crates are INVISIBLE!, but you still can build the bridge… WTF!!! :banghead: :bash: the same is it with the command post, which i did not edit!
HELP PLEASE
:???: :blah: :bored:


