[quote=H0RSE;261972]They are also among the highest damage and accuracy rifles. A more severe damage-based recoil for these weapons, hits them where it hurts most, making it harder to pull off shots the weapon is designed for.
It makes sense to me. How would making the recoil less when scoped (with a weapon made for high damage, long range shots) be balanced? To me, it just sounds like “hey, I have this high damage long range rifle. You think maybe when I’m scoped in, you could make the damage-recoil less, so the the strongest advantages of this weapon incur minimal penalty?”[/quote]
Well the way i see it, tracking an enemy accurately while scoped, medium to close range is one of the hardest types of aiming, with your reduced fov and the zoom removing even more, and focusing too close if anything. This also means i wont be able to move and evade like my opponants as i will be in scope, and i will not be able to see obsticles in front of me. Also with brink there are no 1 hit kills, so im going to have to shoot them at least twice, now, if they are at mid range with an smg or assault rifle, that doesnt give me all day. I have to make 2 precise very difficult shots, minimum, with a slow firing rifle, before they have shot me down with their automatics.
Now without the DVK i would say this is balanced, you have chance of winning but it will take skill to get the kill, it puts you at a disadvantage as you should be, as mid range is assault rifle heaven, however it doesnt make it impossible.
With DVK youve got all the factors before, but also your screen is flinching uncontrollably, making it near impossible to be precise with your shots even with the steadiest hands in the world.
So yea, id say i had a decent argument.
I mean im not saying DVK should be gone, just make it so it affects guns with scopes the same as it does with ironsights, which is typically quite minimal.