From the LDR:
When a team plants explosives next to a construction objective the func_constructible defines where the explosives can be planted. Because some explosives have a wide damage radius be careful not to create func_constructible entities too close to each other.
I am now noticing you can plant dynamite further than I anticipated on some of my objectives (like outside fences) and still blow them up. What is the damage radius of dynamite (and a satchel, I guess). And is it controlled from the origin of the func_constructible?
