Hi hi,
There’s always something I’ve loved about shooters with damage indicators (or damage numbers). It happens when you hit an enemy. A number pops up right after injuring them, letting you know exactly how much damage you dealt.
The reason why I always loved this is because of the additional “impact-feeling” it gives when shooting somebody. It’s also great for splash damage (AoE). Imagine all these tiny numbers popping up, showing off how much damage you actually dealt with it.
Perhaps this can be one awesome option for in the game. If you want some examples you can check out Team Fortress 2 or Battlefield Heroes. In Battlefield Heroes the numbers are quite large, probably too large. In Team Fortress 2 they are adjustable, which would suit the amazing player-orientated gameplay that Dirty Bomb offers.
Please let me know what you think of this! 
Thank youuu.
Greetings, incredibleBill
EDIT: I only just noticed something that I would like to add to this subject. I haven’t played the game before so don’t judge me for missing this please. When hitting an enemy in the head there a high pinch note, just like in Wolfenstein Enemy Territory! Oh wow I am so happy about this already! But… No lower pinch note when hitting an enemy anywhere else other than the head? Let me know what’s up please, thanks again 
