Daily Play Rewards Should Have a Set Reset Time


(Dr_Plantboss) #1

Currently, daily play rewards become available 24 hours after the last claimed reward. This isn’t that bad, except that it slowly pushes the time allowed for you to get your reward forward every day, and often makes it so that it cannot be claimed.

If the time had a locked reset time, it would help people who have a strict schedule and limited time to play. If the reward resets at, say, 12:00 A.M. UTC. If you are anywhere in the world, and you only have 20 minutes to play every day at 6:30-50 local time, you will always be able to get your reward then.

However, if it reset 24 hours after you last collected, you would have 5 minutes to play, which is not enough time to finish most matches. (Yes, you could, but then you’d have even less time the next day.)

Thank you for reading this, it’s been bothering me for awhile. I only waited to post it because I love the daily rewards and I don’t want to seem ungrateful for their implementation, I just want them to be available in a more streamlines manner if it is possible.

TL;DR Make daily play reset at 12:00 A.M. UTC so it’s easier to get.


(Press E) #2

I’ve seen a lot of other threads saying the same, you’re definitely not alone. I just hope SD hears


(FalC_16) #3

Yes please ! I wanted to make a post about this because its been a while since somebody raised it.

Its really annoying especially for people who come from work lets say at 6PM and my missions reset at 7PM . The reset should take place at midnight or noon.


(Dr_Plantboss) #4

@FalC_16 said:
Yes please ! I wanted to make a post about this because its been a while since somebody raised it.

Its really annoying especially for people who come from work lets say at 6PM and my missions reset at 7PM . The reset should take place at midnight or noon.

The difficulty is that it would reset globally. So if it was at 12:00 A.M. UTC, if you were in London it would reset at midnight, if you’re in New York City it would reset at 7:00 P.M. and if you were in Sydney, it would reset at 10:00 A.M.

The time it resets at doesn’t matter simply because it always resets at the same time.


(Mc1412013) #5

They should just rework the whole damn thing the old system was 45000 +ingame credits a month.so at todays merc costs noobs could get 2-3 mercs a month in the first 2-3 months . Now you get 12,000 plus ingame. A month so im kinda with every one complaining mercs take to long to earn. And this whole 24 hr wait after you claim makes earn rate worse.


(Dr_Plantboss) #6

@Mc1412013 said:
They should just rework the whole damn thing the old system was 45000 +ingame credits a month.so at todays merc costs noobs could get 2-3 mercs a month in the first 2-3 months . Now you get 12,000 plus ingame. A month so im kinda with every one complaining mercs take to long to earn. And this whole 24 hr wait after you claim makes earn rate worse.

I always thought that there should be a multiplier for playing every day for weeks in a row, but have the week 1 rewards be slightly lower (fore example, w1: 3000 credits, w2: 6000 credits, w3: 12,000 credits, so on) This would make it so you earn about as much as before.


(Teflon Love) #7

@Mc1412013 said:
Now you get 12,000 plus ingame.
Assuming you don’t complete a single mission.


(Dr_Plantboss) #8

@teflonlove said:

@Mc1412013 said:
Now you get 12,000 plus ingame.
Assuming you don’t complete a single mission.

We’re talking about just the daily play rewards. Prior to the new system, you could get 1.5K a day. That meant you could get roughly 45K (1500x30) in a month. Now you get 1.5K three times a week, meaning you get about 18K (1500x3x4) in a month.

@Mc1412013 said:
the old system was 45000 +ingame credits

Missions and credits earned for time played aren’t included in this.

If you don’t do missions of course it will take longer to earn credits.


(Runeforce) #9

@Dr_Plantboss said:
Currently, daily play rewards become available 24 hours after the last claimed reward. This isn’t that bad, except that it slowly pushes the time allowed for you to get your reward forward every day, and often makes it so that it cannot be claimed.

If the time had a locked reset time, it would help people who have a strict schedule and limited time to play. If the reward resets at, say, 12:00 A.M. UTC. If you are anywhere in the world, and you only have 20 minutes to play every day at 6:30-50 local time, you will always be able to get your reward then.

However, if it reset 24 hours after you last collected, you would have 5 minutes to play, which is not enough time to finish most matches. (Yes, you could, but then you’d have even less time the next day.)

Thank you for reading this, it’s been bothering me for awhile.

If you seriously want the devs to change the system (and I largely agree with you now and later in the thread when the subject is changed, that the daily reward system should feature a progressive credit reward each day,) it is recommended to not conjure up a false state of affairs, on which you base your argument. The way you describe the daily play system is not exactly how it works.
The reset time is set and started when you first are discovered online when eligible for a new week of daily rewards. It then stays at that time for the rest of that daily reward period, and your period starts, whether you claim your first reward or not. The daily reset is not dependent on when you complete your daily play (but the weekly reset can appear as if, see below.)
For example, if you want your daily rewards to reset at midnight, you log in at midnight, and it stays at midnight for the remainder of the period.
So in fact, the problematic case that you present, is a non-issue in an on-going period, because it simply does not happen in the context you describe! (It does not happen in the way or with the frequency you describe it, see below.) And the devs know this, thus they are not responding to complaints like this.
But a similar issue might arise when you actively transition from the last day in one week to the next, as the next weekly timer is started right after you claim your reward (what ever that may be) on the final day (day seven,) since you are discovered online and eligible (at least that is how I remember it happening last time I claimed a last day reward of the week, which has been a while.) One way this could be prevented by the devs, the worse one, is by letting the reset timer run its course after the player has claimed the last reward, or have a set global reset timer. That would mean less net credits for players on a weekly basis. Of course you can just argue that players should be compensated for that loss, if the system is changed. A better way for it to be solved, would be to have the players actively initiate the reward week themselves, by something else than their mere presence, for example by playing a game or pushing a ‘start my week’ button.


(Teflon Love) #10

@Dr_Plantboss said:

@teflonlove said:

@Mc1412013 said:
Now you get 12,000 plus ingame.
Assuming you don’t complete a single mission.

We’re talking about just the daily play rewards. Prior to the new system, you could get 1.5K a day. That meant you could get roughly 45K (1500x30) in a month. Now you get 1.5K three times a week, meaning you get about 18K (1500x3x4) in a month.

I see.

But wasn’t one of the 500 for execution, which is gone now? And wasn’t the average price of a merc higher in the old system? I don’t recall exactly when things were changed.

Anyway, assuming you play 20 days a month doing one mission cycle, 15 of them give you 1500 daily, and 5 would give you some junk box, and the mission would give you about 20x2000. Even without counting ingame credits, this sums up to 62500 per month for casually playing. Which is enough for two cheap mercs or one expensive merc. There is still some credits left to craft a few bronze loadouts. Sounds pretty fair to me.