@Deleius said:
What is there not to get? With the old system you could have bought those four crap-cases, that you call “stuff to craft with”, and have more credits left to spent on even more cases, or on Bronze-Loadouts, or safe the credits for events or for new mercs. Also you had the choise what you wanted to do.
I mean yeah I could have gone to the store and spent 10k on a single equipment case while I earn 2k+missions for a total net loss.
Or I can just can an extra free case instead of having to buy it. Now I have more credits to spend on crafting events, free scrap to spend on crafting events. Perfect!
@TitaniumRapture said:
Problem is that all these cases look like usual equipment cases. So first day you obtain 1500 credits and then you receive case which seems to be worth 1000. There seems to be no progression in reward more likely decrease in value. You got no chance to guess drop rate for each rarity because it is not obvious at all. If this is supposed to motivate us to play every day then there is almost no motivation.
Sounds like they can easily tweak the drop rates for the Mk cases. But I don’t hear people asking for that, I see “get rid of the entire system and just give us credits only plz”
And I think crafting week and some other events already fixed a lot of accounts with million credits.
And solved nothing about the credit earning rate, which is what people complained about. They were earning credits too fast and couldn’t spend them. They were given a few events to spend them on… and that’s it. Now they’ll just earn the mil right back.