So, here’s my proposal
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Instead of daily missions that cycle every 3 hours, we instead have missions that last for 24 hours. And they are Waterboy, Objective Monkey, Hunter Killer. The other missions no longer exist and we no longer have first match or first win of the day.
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Instead, these 3 missions are now in tiers, beating 1 tier unlocks the next level, which increases the required xp to complete it as well as the rewards.
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There are 3 tiers for each mission, and they double in xp rewarded, 250, 500, 1000. This means it’s possible to earn 5250 credits a day, 36750 a week (not including the credits you earn normally per match). How much xp each tier requires I am still unsure yet, and the output rewards for these missions can absolutely be adjusted if you want. It’s just the idea I want to offer up.
Why is this better than current?
No competitive matches that you are forced to play, no secondary objective missions, no win based missions, no game mode specific missions, and of course, no merc specific missions.
You are simply rewarded for just playing, however you like, whenever you like.
This way people don’t feel like they have to be selfish to grind, they can just play and be rewarded throughout the day.
This is also assuming we get some kind of in game marketplace for loadout cards, where we can sell our cards for credits as well as buy. Eliminating the need for trade downs and a way to accelerate how people get new mercs.