Cycle Ratio per Game


(Yoma) #1

So as i thought the ratio for cycle gain ingame is the same as in the shop which is 1:10. I just had an Game got 258 Credits and 25 cycles.

This means you get 1 Cycle a minute worth of being ingame with a total of 72 cycles maximum a hour.

To me thats reasonable taking the shop into account but i dont feel fully satisfied, i would love some extra cycles for badges or from other sources. (Not for winning the game)

How do you feel about the ratio?

PS: Yes there are Missions aswell which yield a good amount of cycles regarding their normally creditsgain but ya… .


(Haki) #2

I need to play more before deciding on the ratio, but now i’m sure that buying the skullcrusher trinket to farm the cycles faster isn’t a great investment unless you play A LOT during the next five weeks


(Yoma) #3

Yes, the skullcrusher trinket will push you from 72 cycles a hour to 79 cycles a hour so its really… not that much.

It may add up over the time of the event but i wouldnt say that its a good reason to buy it just for the 10% boost.


(Runeforce) #4

You also earn credits which, without considering missions credits, are netting you 72 cycles pr. hour on pubs, double in ranked, via the conversion tool in the store.


(Sorotia) #5

Ehh it isn’t much but the trinket is also a pretty cool trinket…I regret not having the money during the holidays to purchase the angel of ire trinket.


(Yoma) #6

Okay, some “math”. Its going to be fast and i might make an mistake so feel free to correct me if i made an mistake anywhere.

Lets assume we do Pubs and have a 100% ingame time. (Que of rankeds would break your neck if you were after good farm)
Lets aswell assume that you get 2k credits->200 cycles every 3 hours from missions.

You get 72 cycles and 720 credits which are worth another 72 cycles, that would lead to a total of 144 cycles per hour. Every 3 hours you get quests which lead to additional 200 cycles.

So if you play 1 Hour and finish your missions meanwhile you would get 344 cycles.

If you play another Hour without missions you get 144 cycles.

Therefor you could get 5056 cycles if you play 24 hours while finishing 24 missions.

If you play only every 3 hours for 1 hour and finish your missions you would end up at 2752 cycles a day.

To get a single suspect case you theoreticly need atleast 35.000 cycles if you go for cases or 12.500 cycles if you go for drop booster while you would need to drop one ingame after buying those booster.

Well somehow i forgot on what i wanted to point exactly but yea, these numbers above are very theoretical because you aint got 100% ingametime in the first place.

However, i think the chance to get an suspect case/suspect loadout is very…very²…very³ little.

Keep in mind, these eventcases cost 350 cycles thats 3,5k credits for a 1% chance of an suspect loadout. That means that suspect loadout cost you theoreticly 350.000 credits! The booster might be an better idea, however you might get some bronze/silver/gold loadouts from the eventcases which could add up in terms of the price difference between getting an suspect loadout from booster and eventcases.

Im not into all that fashion-things in games and im not into loadouts and trinkets, i play most mercs with bronze card and dot equip any trinket, but i have to say as far as i treasure this game which very f2p in terms of what you could buy with money, getting an suspect loadout is nearly impossible unless you hoarded up hundred thousands of credits. Its unreasonable and in my opinion it should be a little more achieveable.


(Runeforce) #7

If you play pub only one hour a day, doing missions, and average mission luck, you would, assuming you spend everything on cycles and on those on drop boosters, in absolutely worst case (which is unlikely) be guaranteed a supect loadout after 24 days. This assumes no ranked play, no credit booster and no trinket.

About the double amount of work as that of a merc, should you really be down on your luck. Of course you could have extreme luck and a guaranteed case could drop immediatly.


(Yoma) #8

I was first thinking how you ended up on 24 days because if you take my math above you end up at 8256 cycles but i forgot the daily first win/play modes which grant you another 200 cycles so youre right with 24 days.

However, 24 days to get one loadout which may be crap and unusable. (Lets be honest, the chances are high for this to happen.)

This i dont get, no matter how many times i read it together with my previous post. :expressionless:

I could aswell be less lazy but lets not dive into things which will never happen.

PS: Maybe getting 1 cycle for every 500-1k Exp attained ingame wouldnt be an too bad idea for an increase… .


(Runeforce) #9

2250 for missions, 2000 for daily play and daily win, and 720 from playtime, getting 50.000 would normally take you about 11 daily cycles, so a bit more than twice as much. If you complete three mission cycles on a day, you would make up for a bit more than one day.

But more cycles would of course be much appriciated. :slight_smile: I just don’t think the rate is horrible. But getting shinies is as usual pretty grindy, or pretty expensive and luck-based. At least the odds are better at getting at least one, without paying any money, then before, in fact it is guarateed if you put in a little effort, because the extreme end of bad luck has been eliminated.


(Yoma) #10

Ah okay i think i got what you wanted to imply. Well its true that you can farm it rather “fast” but not everyone has the time window in terms of being able to play every 3 hours a hour because of a job and other stuff.

I never said the rate is horrible but that it doesnt satisfy me totally, something is just missing. Well, might be only my imagnation. (But still… 125.000 Credits for a loadout which has an chance above 50% to be crap is… nothing i would and will go for.)


(Runeforce) #11

Yeah, the rng factor feels pretty scummy, no matter if you pay with money or time. I will be going for the trinkets and culprit case, before I start spending my cycles on drop boosters.

Of course you could cut the requirements some what by playing ranked (2x the credits) and use a credit booster (another 2x the credits.)