Customizable UI Settings


(amazinglarry) #1

Right now my experience with some of the UI settings are beginning to wear on me a little bit.

I noticed the more games I’m able to play with full servers, the more cluttered things feel. Especially on White Chapel during the Ammo objective. Having a full team of 8 with their names / classes combined with the ~6 Ammo containers all showing up through walls etc, it fills up your screen and makes it difficult to see enemy players.

I can appreciate the idea that sometimes too many options are overwhelming, but I think it can go a long way.

Some option ideas I have (in no particular order):

Toggles:

  • Player Health (on/off)
    - Player Health % (Only display if someone is < 50% or whatever it’s set to)
  • Player Name
  • Player Class (on/off)
    - Toggle Specific Classes (e.g. I only want to see Medics and Engineers)
  • Objective Type
  • Line of Sight (on/off)

Misc:

  • Scalable Elements (e.g. Overlay size based on distance)
  • Customizable Colors (e.g. Enemy Engineers / Medics as Red, all other enemy colors as Orange, Team Medics as Green etc)\

I know I had a few more ideas, but I’m currently brain-locked. I know these would definitely help in prioritizing targets (enemy or team), as well as opening up the field of view without cluttering up my screen with information I may not want or need. I think it’s important to give players the option to make their information gathering as efficient as possible.

Any other thoughts?


(zenstar) #2

I’d love to be able to set up the UI based on class.
So when I switch to soldier I have X and Y toggled on but Z toggled off. When I switch to Engineer I have only X toggled on. When I switch to medic only Z is toggled on.

When I play wow I have different UI setups based on whether I’m healing or DPS’ing or tanking. I don’t see why things are that different here. A medic wants to focus on team health. An engineer wants to focus on objectives. A soldier wants to focus on the enemy… slight UI tweaks help shift the focus.

It’s not a gamekiller but it’d be a nice addition.


(Loffy) #3

Being able to adjust the alpha/transparency for name tags and other signs ingame is a ‘must’. I do not like it, when information signs (players’ names, objectives et cetera) are making it harder for me to see and aim.

Further, the UI (settings) are all caps, which is OK. It might make the game look cooler. I do not know, and frankly it is not a big issue for me. But I think you (the developers) should provide the players with an option to turn off all caps.

Finally, on the topic of customizing UI settings, i think it would be nice if you could provide the players with an option for the ‘text back ground colour’. Today, it is blue (I think). E.g. you go to the settings menu and you click ‘Options’ then ‘Controls’, all selected choices have a blue *behind the text’ colour. I think there should be an option to change this backgrund colour.


(Loffy) #4

I want to be able to bind a key to “bring out iron sight” and another key to “take away (remove) iron sight”. E.g., Mousescroll Up for bringing out the iron sight and Mousescroll Down to take away the iron sight. (The weapon stays the same throughout this manouver.)

Maybe this is possible today, but I’m too dim to figure that out :slight_smile:


(Mustang) #5

Just wanted to share the HUD layout I’m rolling with currently.


Would be awesome if this was still customisable on release day.


(murka) #6

Oh, health and ammo in the middle looks like an awesome idea. Will try and play with it and see if i get a better sense of my stats mid firefight.


(Bananas) #7

[QUOTE=Mustang;418704]Just wanted to share the HUD layout I’m rolling with currently.


Would be awesome if this was still customisable on release day.[/QUOTE]I want to try that UI o_O You should share the code <3


(zenstar) #8

Yeah. Nice work Mustang - should give us the “how to” so those of us who are too lazy to figure out the cfgs can try it out :slight_smile:


(Loffy) #9

Want that!

O_O

Important messages should be centralized, and in the lower part of the screen.


(warbie) #10

+1
10 char


(Mustang) #11

Sure thing, see attachment.

There is a bit of overlap with some of the instructional messages that I haven’t moved yet.

As for a tutorial, the only thing I did was read murka’s post then did a bit of trial and error.

All tweaks were made under [ShooterGame.SGUIHUDPlayer], so a bit of copy paste might be needed, not sure.


(amazinglarry) #12

I was killed earlier in a match because a teammate who was behind a wall directly behind an enemy. What happened was I thought the enemy was my teammate (because of the blue indicator above his head) until my face was shot off.

I’d like to reiterate how much I would really like to be able to customize some of these settings… like “only tag teammates via line of sight” etc as mentioned in my original post.