Custom Textures


(TheDragon) #1

At this stage it is unimportant that your \etmain folder contains extra PK3 files, like custom maps. But as you get deeper into the mapping it becomes important that your \etmain folder doe not have them. Radiant will show you the textures in those PK3s as available for you to choose. And you will not realize that the town you have lovingly created uses 25 textures scattered across lots of other PK3s, and because they won’t be in your PK3 when you proudly distribute your new map, everyone else will see the ugly yellow/black squares texture all over the place - oops :frowning:

how to include those textures in your map?


(Manwhore) #2

Open the .pk3’s from which you want to take the textures with Winzip and extract the desired textures to a new map you’ll have to name ‘textures’. When creating the .pk3 for your map (with e.g. PakScape), include this texture map.

A general warning: the personal usage of the textures from most custom maps is dependent upon the consent of its creator. Accordingly, be sure to ask him whether you are allowed to use his textures for your project.


(TheDragon) #3

OK
Tnx for the expanation ^^


(Manwhore) #4

You are most welcome.


(Flippy) #5

The best thing to do is start with a completely blank ET install (just install it to a new location). After extracting pak0.pk3, you will have all the textures that everyone will have, and you do not have to add them to your map PK3 file.

Once you find the need to add a custom texture (or a texture from another custom map), you create a new directory in the etmain/textures directory, with the name of your map. You place the texture in that directory.

You can now use that texture in radiant, and it will show up under the category that is named after your map. This way, you know instantly that it is a custom texture and that you will have to include it in your pk3!

When you now make another map, you will obviously have the custom textures from your first map in the textures directory. However, because they appear in the texture browser under the category of your first map name, you know not to use them (and you shouldn’t!). Should the need arise to use a custom texture that you also used in your first map, I always find it convenient to simply copy the texture to another texture directory (named after your current map now). So you could have a few textures multiple times in your texture directory, but at least you know that all you have to do is add the texture directory of your current map to the pk3 and you will be fine! If you don’t copy the texture over, you will need to remember to add the texture to another directory in your pk3, something that is likely you will forget…

So just start with a fresh install, and put every custom texture in a new directory named after your map. Then all you have to do is put that directory in your pk3 and you should be fine.


(TheDragon) #6

i downloaded pacscape so i can accces all textures, i added all custom textures i used to Textures map


(nUllSkillZ) #7

You should still create a new subfolder.
And put those textures in there.
And retexture the part of your map with the textures in your subfolder.
(Flippy’s advice).

And you should of course ask the mapper of original map if you can use texture.


(TheDragon) #8

ye but he seems inactive
what to do?


(nUllSkillZ) #9

May be chavo one hasn’t created the textures by himself.
So you could see if you find a readme with the source of the textures.
If these are chav one’s or you don’t find a source and decide to use them you should credit him in an readme.
You could also replace these textures with others.