ime making a map using lots of custom textures, for now ime making a room for some screens so shader files are not important for now
most of my textures are 256 x 256 and they display like this in the editor
but in the game they are 4 times smaller. this doesnt look good at all
i have read in the forum that you can use custom textures without a shader with no problem and i have already done this in rtcw without any problems so why is it happening in ET?
plz help… realy need to get this map moving soon
edit/ btw all textures are .jpg