Ok, I will check that, thanks.
Also, can somone please please show me what I am doing wrong with this? I am so close to finnishing my map, these two things are all that are holding me back.
What do I need here so I can plant land mines?
textures/Brundlenburg/terrain_0
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_var02.tga
rgbGen vertex
tcmod scale 0.250 0.250
}
}
textures/Brundlenburg/terrain_1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_var01.tga
rgbGen vertex
tcmod scale 0.250 0.250
}
}
textures/Brundlenburg/terrain_2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/stone/mxrock3h_snow.tga
rgbGen vertex
tcmod scale 0.250 0.250
}
}
textures/Brundlenburg/terrain_0to1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_var02.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.250 0.250
}
{
map textures/snow_sd/snow_var01.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.250 0.250
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures/Brundlenburg/terrain_0to2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_var02.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.250 0.250
}
{
map textures/stone/mxrock3h_snow.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.250 0.250
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures/Brundlenburg/terrain_1to2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_var01.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.250 0.250
}
{
map textures/stone/mxrock3h_snow.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.250 0.250
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures/Brundlenburg/terrain.vertex
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_var02.tga
rgbGen vertex
tcmod scale 0.250 0.250
}
}
Thanks,
Fritz