custom textures, environmental effects problem


(K³t!xxXnOsSXxx) #1

well i have a couple textures that i want to use in my map, ive set up the path in the editor (radiant)and there looks fine but when i compile and run the map they dont show up; sad :frowning: , in the console says someting like cant find shader for textures/cwtext/mytexture and cant load image textures/cwtextures/mytexture.tga, can some one help me!!!

and the environmental effect is snow, ive assigned the key

atmosphere=T=SNOW,B=5 10,C=0.5,G=0.3 2,BV=20 30,GV=25 40,W=3 5,D=2400

and i heve the trace map, but i dont know if is ok cuz i have a red & black trace map(whit the gridents) the trace map was created in ET, maybe is cuz the trace map is bad or my map is too big,

my sky box beggins in 2584

and my lower ground is in -616

my skybox is the shader “sd_railgun”

some 1 can tell me why dsnt work???


(Shallow) #2

For the snow, did you check the link I posted in your previous thread (Degenerate plane) about this problem?

http://www.splashdamage.com/forums/viewtopic.php?t=2727

For the textures, what is the full path you have them saved under, and can we see your shader files (if any)? Are the folder/shader names in shaderlist.txt?


(K³t!xxXnOsSXxx) #3

my textures path is

etmain/textures/cwtext/mytexture.* (jpg or tga 24)

well in the shaderlist.txt is:

cwtextextures

at the end of the list, like sayd in the manual

and the snow problem, ive done almost all that says in that thread, and still dsnt work :frowning:


(SCDS_reyalP) #4

It should be
cwtext
in shaderlist.txt

If you wrote a shader for that image, it should be something like


textures/cwtext/mytexture
{
...


(K³t!xxXnOsSXxx) #5

sorry i wrote that wrong in my post, and yea it is cwtext in the shader list, i can use textures in the radiant but in the game they r not showing

and for the shader i dont have a cwtext.shader cuz i dont know if a simple image have to got a script, and if it has to be how is the code???

ive tried this but dsnt work 2

textures/cwtext/mytexture
{ 
	surfaceparm woodsteps
	implicitMap -
}

i hope u can help me :slight_smile: thx


(fidel castro) #6

TOPIC: own_textures
if you add own textures and you can see them in the editopr but not in the game…you have used a wrong file-size with your costum-textures.

i think…please correct me,
that own-textures must be somethin like this in size:

512 x 512
512 x 1024
256 x BLA
BLP x BLA

i think you know what i mean…numbers must be in a special relationsship…only then my texes are working in the game.

hope i helped.

ciao
fidel


(K³t!xxXnOsSXxx) #7

THANKS ALL
all my map design problems have been solved :slight_smile:

now ill start whit the scripting :slight_smile: (i like scripting)