custom textures are not showing up


(BaronBlabla) #1

I already did a forum search but I haven’t found anything yet.

The problem is when making my own texture folder it isn’t showing up, I’ve been trying to fix this for quite some time. I’ve made a new folder in etmain called textures. I’ve also edited the shaderlist, but it’s just not showing up. I am sure the names are the same. But the whole name is not appearing in my editor…

Baron


(Loffy) #2

Hi!
You wrote a shader for the new texture? Can you post it here?
//Loffy


(BaronBlabla) #3

I ‘wrote’ one so far, it doesn’t need anything special, it’s concrete…

textures/mytextures/wall_bunker_1.jpg
{
q3map_nonplanar
implicitMap -
}

I got 2 other concrete textures and one grass texture, the grass one does need surfaceparm something something.

Baron


(Loffy) #4

I would drop the “.jpg”, like this


textures/mytextures/wall_bunker_1
{
q3map_nonplanar
implicitMap -
}

Texture is in powers of 2, which is must be, e.g. 64x64, 128x128, 64x128, 512x512, 128x512 or similar dimensions?


(Avoc) #5

Why have you made a new folder called “textures” in etmain? The thing is that the pak0.pk3 also has a folder called “textures” in it, and this might confuse it. I would rather extract all the textures from the pak0.pk3 into etmain, and create a new folder INSIDE the texture folder from the pak0 called “mytextures” then make a shader. Remember to put the shader into the “shaderlist” file.


(BaronBlabla) #6

It does have these dimensions yes, and I also tried it without .jpg before and I even used .tga files…
The problem is that the folder isn’t showing up in the GTKRadiant at all…

Baron


(Avoc) #7

have you added the yourtextures.shader file in the shaderlist?


(BaronBlabla) #8

FIXED!!! :slight_smile: :slight_smile:

I had to put something more into the .shader file,

THANKS ALL!