here is the .shader
textures/grays/gray
{
qer_editorimage textures/grays/gray.tga
// PHONG
q3map_nonplanar
q3map_shadeangle 90
// PHONG ENDE
q3map_normalimage
{
map $lightmap
rgbGen identity
}
{
map textures/grays/gray.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbgen identity
}
}
i have my jepg in my textures folder and its in the right spot it shows up in radaint fine but it doesnt show up in et i have never got my own texture to show up befor only once and that was one that i just added phong too