Heya,
I finally converted my tank model to md3 using nice plugins like texture baker (for cinema 4d) and the 3ds max md3 export plugin. It’s not 100% completed as you see on the screenshot (I still need to tweak it a little bit).
BTW: Texture baker plugin really rocks. You can render the light into a texture that you apply to an object. Very Nice. URL: http://www.plugincafe.com/download_browse.asp?downloadID=P120092106BAKE01

Before I start scripting here my questions:
-
Do I need to add a tag in the model for the mg42 gun on the tank? How is it done? Any tutorials or nice posts about it?
-
How does the broken chain on the tank work? Is it a different model that is loaded using model2 or just a different frame of the md3 animation?
-
I had to use modelscale .4 for the screenshot. If I l don’t look at the model center the model disappears. How to solve it? Scaling it in the modelling tool? For usual gamemodels (like my LOD - Level of Distance trees) I use this vis dummy entities. The model moves around so I guess this won`t work.
-
I use rgbGen lightingDiffuse on the model shaders. Will the model be dark in the tunnels of my map if I use low values for the lightgrid?
Edit:
I just noticed that the misc gamemodel doesn’t like my shaders.
Example:
models/paz/tankbody1
{
qer_editorimage models/paz/tankbody1.tga
{
map models/paz/tankbody1.tga
rgbGen lightingDiffuse
}
}
They are simply not used… I changed the parameter of map models/paz/tankbody1.tga and it didn’t have any effect. The game is simply loading the tga texture but not applying the shader…
- What’s the trick with shaders for misc gamemodels? I remember something with using reversed slashes “/” or “” in the shader to make it work from the good old RtCW times.
Thanks in advance,
paz


I will start playing around soon come back to you if have more questions.