The current options provided are rather lackluster and defeat the point of having a custom server in first place. I’m effectively paying 15$/month for a name tag and the ability to kick people.
Would like to see this expanded, please considering adding any or all of the following:
To borrow from the currently only read-only accessible server config on multiplay:
- MercStackingPenalties
- FixedWarmupDuration
- LobbyTime,
- MaxIdleTime
- VSayEnabled
Also consider:
- Collision on/off (please separate from FF, also remove bullet collision with teammates in non-FF servers please, annoying having my shots be blocked my nitwits running infront my crosshair, with FF they at least get punished for it)
- Merc Limitations. (Specific to merc via custom value. Ie 0 Fragger, 1 Thunder, 3 Auras, 5 Bushwackers per team.)
- Spawnwave Intervals. (Per team. Custom value. PER TEAM. Can include presets ie: 20/20, 20/30, 25/25, 25/30, 30/30, etc.)
- Roundtime (Map duration, 5min, 10min, 15min, increase roundtime for objectives done?)
- Disable/Enable Objectives. (If disabled map will only end upon roundtime ending or map change)
- Health (Base value +/- x%)
- Speed (Base value +/- x%)
- Gravity (Base value +/- x%)
- Ability Cooldowns (Base value +/- x%)
- Jump height (Base value +/- x%)
- Damage (Base value +/- %)
- Disable Loadout cards (Enforce defaults only and/or disable specific augments from being used/working/enabled on server)
- Weapon skins on/off
- Merc skins on/off (if off force default skin to display for all card types. Augments remain active. Founders card will merely look like a default card but otherwise retain all its bonuses and stats)
- Lobby Time (if 0 can I have a never-return-to-lobby and just cycle through a maplist?)
- Enable/Disable mid-wave spawning (if tapout after spawn wave cycle you’re sitting out the round, don’t allow spawning anything that isn’t 0.)
- Enable/Disable antilag
- Enable/Disable health bars showing for opponent team
- Enable/Disable Headshots only (body shots and abilities will do 0 damage)
- Enable/Disable HUD elements
- C4 explosive timer (30sec/40sec/50sec)
- Enable/Disable Overtime
- Enable/Disable/Change Duration of Spawnshields
- Enable/Disable Instagib
- Enable/Disable Specific Weapons from being allowed/used
- rcon (client list, kick, ban, move, mute, map info, map start, restart, etc. via clanforge)
- seperation of lobbyminplayers and warmupminplayers. Would like to start the map but not the game until a certain amount of players is reached, having people sit in lobby with nothing to do while the server fill is boring.
- objective/stopwatch rules interchangeable. Objective stage timers/win conditions on SW maps and vice versa
- kick/ban/move to spec reasons
- move to spec on a timelimit rather than needing an admin to move said player back into teams again, creates unnecessary work.
- lobby admin tools
- server announcements somewhere noticeable, not on chat.
- server console/log output. I want to use data (ie kill/death messages) to parse it for player stats.
- server demos
- classic maps (ie bridge, trainyard, terminal, ug, etc.)
- admin immunity from votes
- admin options to pass/cancel votes
- remove spectator slots or allocate to reserved/admin slots only
- revive protection time
- re-enable console commands. The UI is slow and clunky to use, often introducing far more work than necessary
Married_Gamer_Man’s suggestion and thread via reddit: https://www.reddit.com/r/Dirtybomb/comments/8u1x1d/coolest_thing_about_rentable_servers_where_to_go/