Hello mapping types
ok…I’ve made my custom script mover (train) from brushes and patches in radient and it looks the part.
To make it work I’ve duplicated it and added a model2 key for tag purposes, attached the two together and lo and behold it works!..sort of
Thing is I can’t find the right combination of faceangle (in script) and brush orientation (in map) to get the two movers to face the same way in game.
Do tags have a default direction/orientation?
Do the mover origin brushes also have this?
Whatever the combination is finding it is giving me a headache.
Can anyone help? …
help/ideas much appreciated

I attached some tags and it all hangs together.
cheers!